What changed
1 fix0 additions0 changes0 removals
fixedFixed a fault in the camera's inverted axis. Fixed a problem that in rare circumstances could initialize the player's level to negative values Fixed a bug that allowed a consumable to continue being used even after it had been unequipped Reduced animation blending time for smoother combat Fixed some text errors and localizations in the UI Fixed some static lighting issues Fixed some light sword and light axe animations that tilted the weapon too far towards the ground, resulting in low hit rates against the enemy Fixed a problem where under some circumstances an elevator would stop working Fixed some areas where enemies could walk on air Removed player breathing sound Other minor bug fixes
The Bearer & The Last Flame changes
fixedFixed a fault in the camera's inverted axis. Fixed a problem that in rare circumstances could initialize the player's level to negative values Fixed a bug that allowed a consumable to continue being used even after it had been unequipped Reduced animation blending time for smoother combat Fixed some text errors and localizations in the UI Fixed some static lighting issues Fixed some light sword and light axe animations that tilted the weapon too far towards the ground, resulting in low hit rates against the enemy Fixed a problem where under some circumstances an elevator would stop working Fixed some areas where enemies could walk on air Removed player breathing sound Other minor bug fixes
Fixed a fault in the camera's inverted axis. Fixed a problem that in rare circumstances could initialize the player's level to negative values Fixed a bug that allowed a consumable to continue being used even after it had been unequipped Reduced animation blending time for smoother combat Fixed some text errors and localizations in the UI Fixed some static lighting issues Fixed some light sword and light axe animations that tilted the weapon too far towards the ground, resulting in low hit rates against the enemy Fixed a problem where under some circumstances an elevator would stop working Fixed some areas where enemies could walk on air Removed player breathing sound Other minor bug fixes