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Steam News17 December 20256mo ago

Early Access Update - Version 0.10

Greetings Pilots! Update 0.10 focuses on enemy graphics, smoothing out core gameplay flow, tightening difficulty curves, and giving you more control over nukes and other settings.

In this update4

Full notes

Full The Battle of Aurinoxia update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Pilots!

What changed

1 fix7 additions6 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Fixes
  • UI and audio
changedUpdate 0.10 focuses on enemy graphics, smoothing out core gameplay flow, tightening difficulty curves, and giving you more control over nukes and other settings.
changedVisual and Art UpdatesUpdated artwork for several enemies.
changedVisual and Art UpdatesUpdated boss art.
addedVisual and Art UpdatesAdded visible damage layers to all bosses.
addedVisual and Art UpdatesAdded new shader effects for cloaking and damage layers.
addedGameplay and BalanceAdded Nuke Ban Treaty setting so you can control how often nukes drop.

The Battle of Aurinoxia changes

changedUpdate 0.10 focuses on enemy graphics, smoothing out core gameplay flow, tightening difficulty curves, and giving you more control over nukes and other settings.
changedUpdated artwork for several enemies.
changedUpdated boss art.
addedAdded visible damage layers to all bosses.
addedAdded new shader effects for cloaking and damage layers.

Update 0.10 focuses on enemy graphics, smoothing out core gameplay flow, tightening difficulty curves, and giving you more control over nukes and other settings.

Here are the highlights for this update.

Visual and Art Updates

  • Updated artwork for several enemies.

  • Updated boss art.

  • Added visible damage layers to all bosses.

  • Added new shader effects for cloaking and damage layers.

  • Restored old player ship art.

Gameplay and Balance

  • Added Nuke Ban Treaty setting so you can control how often nukes drop.

  • Added gameplay setting to enable or disable autofire toggle.

  • Removed visible checkpoints. Checkpoints are now fully automatic and invisible to keep gameplay flow clean.

  • Asteroids now have a chance to break into smaller pieces after being destroyed, adding more chaos and cleanup work for eager pilots.

  • Asteroid and mine hazards now have more dynamic response to attack types, making them tougher in general.

  • Minefields now spawn fewer mines to balance pacing.

  • Updated scoring for enemies and bosses across all difficulties.

  • Updated scoring for end stage bonuses for better reward curves.

  • Added misc setting to enable or disable debug overlays on F2 through F4.

Technical Fixes

  • Fixed cloaking invincibility bug for Boss 2 when the player ship is destroyed.

  • Player ship no longer sinks too far under the UI at the bottom of the screen.

Feedback

Whether you are diving in for the first time or returning to crush higher difficulties, I want to hear your thoughts. Head over to the Community tab and let me know what feels good, what feels rough, and what you want to see next.

Source

Steam News / 17 December 2025

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