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- The Banished Vault
Design Diary 11: Teaching The Game
This week’s design diary is about an incredibly important feature in the game — its manual. I go into why the game has a manual, both from a design and player point of view. Also — this entry is the last of the schedule…
Patch notes6 changesGameplayUI/audio - The Banished Vault
Design Diary 10: Solar System Art Design
Today’s design diary is the first art focused one, going into the evolution of the art and style of the delta-v/energy maps displaying the solar systems. You can track a lot of the design evolution of the game by lookin…
Announcement15 changesMapsUI/audio - The Banished Vault
Design Diary 09: Designing Upgrades, Research, and Artifacts
Today’s design diary is more design focused, going into the research/upgrade system of the game, expanding on the aspects that players encounter across solar systems. Some artifacts you’ll find, abandoned in the solar s…
Store9 changesWorkshopGameplay - The Banished Vault
Design Diary 08: Generating Solar Systems with Noise and Decks
Today’s design diary is a technical deep dive into noise, a specific kind of random number generation. I personally had never used noise, so its implementation was a big transition point in the project. The second part…
Store4 changesFixGameplay - The Banished Vault
Design Diary 07: Dice
Today’s design diary goes in detail on dice systems, which are an important feature in the game. In the previous design diary on space horror, I go into why hazards and unpredictability are useful in a game like this. T…
Event6 changesFixMaps - The Banished Vault
Design Diary 06: Balanced Complexity
This blog post describes the design iteration of the pacing and math complexity explored in the Thrust Simulation & Pacing entry. The game’s math evolves and simplifies further, to settle on a nice middle ground that sa…
Store7 changesFixGameplay - The Banished Vault
Original Soundtrack Is Live
Just a quick little bulletin from us, but the original game for the soundtrack is live on Bandcamp and streaming services. A full album of ambient gothic space horror by nervous_testpilot and Dreamtrak. Get a listen in…
Announcement - The Banished Vault
Design Diary 05: Action Systems
Today’s entry is a catalog of all the action systems implemented in the game, the original one, and two subsequent ones after some internal feedback rounds, leading up to the current one as it is in the game. The rest o…
Patch notes10 changesUI/audioGameplay

