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Steam News3 August 20232y ago

Patch 1.4.1

Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not

In this update4

Full notes

Full The Banished Vault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes0 additions2 changes0 removals
  • Balance
  • UI and audio
  • Fixes
  • Performance
changedBalance🌙Ships finish moving before the Gloom destroys a region
fixedBugs🌙Lots of typos fixed
fixedBugs🌙Fixed “Gain extra action on Orbit/Surface Locations” not triggering
fixedBugs🌙Fixed multiple abilities that run on percentage chances always triggering
fixedBugs🌙Fixed multiple variables persisting across journey slots
fixedBugs🌙Fixed Elixir duplication in Vault chapel

The Banished Vault changes

changed🌙Ships finish moving before the Gloom destroys a region
fixed🌙Lots of typos fixed
fixed🌙Fixed “Gain extra action on Orbit/Surface Locations” not triggering
fixed🌙Fixed multiple abilities that run on percentage chances always triggering
fixed🌙Fixed multiple variables persisting across journey slots

Hi all, firstly thank you for playing The Banished Vault. I can genuinely say the reception has exceeded my expectations — I was truly worried the difficulty and style of game would be too offputting, but thankfully not!

This patch is a big amalgamation of things we couldn’t get in for the final release, and a bunch of things that showed up after. I appreciate many people who reported bugs in the forums. Hopefully things stabilize from here, but if more issues come up feel free to post them and we’ll take a look.

That said, myself and the team are going to take a much needed break, so the next patch may not appear for at minimum several weeks, or even a month or longer. Please be patient with this, we’re taking some time to recharge before diving into the proper updates we have planned.

The Changelist

(🌙 = community report)

Balance

  • 🌙Ships finish moving before the Gloom destroys a region

Bugs

  • 🌙Lots of typos fixed

  • 🌙Quick swap combines items

  • 🌙Fixed “Gain extra action on Orbit/Surface Locations” not triggering

  • 🌙Fixed multiple abilities that run on percentage chances always triggering

  • 🌙Fixed multiple variables persisting across journey slots

  • 🌙Fixed Elixir duplication in Vault chapel

  • 🌙Fixed Elixir producer tooltip typo

  • 🌙Fixed incorrect resource usage in Vault shipyard

  • 🌙Fixed disallowing 21:9 aspect ratios

  • Fixed crash when abandoning an Exile under certain conditions

  • Fixed ships being able to move to regions destroyed by the Gloom under certain conditions

  • Fixed sun effect not loading correctly

  • Fixed a soft lock in the tutorials

  • Fixed language issue on grid resource tooltips

  • Fixed font weight issues in the Manual

  • Fixed missing Alloy reference key in Manual

  • Fixed issue with rulebook display in tutorials

  • Fixed Power Generator grid layout

  • Fixed elixir usage in chapel if Exile has elixir modification ability

  • Fixed minor display issue for the intro text

  • Fixed minor issue on Exile hotbar action display

  • Fixed scaling issue for interface when placing a building

  • Fixed minor display issue for the colocated ship buttons

Known Issues

In certain cases, restarting a solar system does not clear a Chronicle entry if you got it in that solar system. A fix for this is ready but for some technical considerations we are waiting to implement it later.

Thank you!

-nic

Source

Steam News / 3 August 2023

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