Repeated intro
What changed
0 fixes1 addition6 changes0 removals
changedWe have some additional fixes for you to enhance overall gameplay quality. Here are the most important ones:
changedBot BalanceThe Bots were moving like molasses and did not pose as much of a threat as we expected. Therefore, we decided to give them a boost. They move faster and shoot more accurately! Remember, Bots are marked with a [b] symbol next to their name.
changedMap changes: WesternBots on this map were not very visible and often got lost in the mines under the village. Now, they should move on the surface much more frequently.
addedMap changes: Dungeon CastleIn deathmatch mode, water will no longer flood the entire castle, opening up new strategies and possibilities for players.
changedMap changes: AncientWe noticed that the Ancient map was too extensive, which negatively impacted the dynamics of the gameplay. To address this, we reduced the radius of the bounding sphere.
changedMap changes: AncientAs always, we look forward to your feedback and suggestions! :)
The Balls changes
- AAncientmap
- DDeathmatchmode
changedWe have some additional fixes for you to enhance overall gameplay quality. Here are the most important ones:
changedThe Bots were moving like molasses and did not pose as much of a threat as we expected. Therefore, we decided to give them a boost. They move faster and shoot more accurately! Remember, Bots are marked with a [b] symbol next to their name.
changedBots on this map were not very visible and often got lost in the mines under the village. Now, they should move on the surface much more frequently.
addedIn deathmatch mode, water will no longer flood the entire castle, opening up new strategies and possibilities for players.
changedWe noticed that the Ancient map was too extensive, which negatively impacted the dynamics of the gameplay. To address this, we reduced the radius of the bounding sphere.
We have some additional fixes for you to enhance overall gameplay quality. Here are the most important ones:
Bot Balance
The Bots were moving like molasses and did not pose as much of a threat as we expected. Therefore, we decided to give them a boost. They move faster and shoot more accurately! Remember, Bots are marked with a symbol next to their name.
Map changes: Western
Bots on this map were not very visible and often got lost in the mines under the village. Now, they should move on the surface much more frequently.
Map changes: Dungeon Castle
In deathmatch mode, water will no longer flood the entire castle, opening up new strategies and possibilities for players.
Map changes: Ancient
We noticed that the Ancient map was too extensive, which negatively impacted the dynamics of the gameplay. To address this, we reduced the radius of the bounding sphere.
As always, we look forward to your feedback and suggestions! :)
See you in the game and on Discord: https://discord.gg/Jg8KySeUmX