Full notes
Full The Baleful Tower update
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Repeated intro
Hello All,
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
The Baleful Tower changes
This new update adds another exciting new way to play The Baleful Tower, Local Co Op. Now you are able to plug in up to four controllers and ascend the tower as a group. One of my key inspirations for adding any multiplayer mode in the first place was the different cooperative multiplayer games my brothers and I played growing up. Now with this mode, the three of us can do the same with my game and work together to clear the tower of monsters. Or, maybe we will do what my friends did when I had them over to test this mode for the first time and take advantage of the friendly fire settings and use Floor 0 as a Deathmatch Map, where only the survivor continues on to actually ascend the tower.
I’ve also added a couple of bug fixes and improved the controller functionality across different menus.
Now, in my testing, I experienced some issues with Steam Input when using multiple controllers. If you have issues with the game not recognizing the different gamepads, Steam Input might be the culprit. If you keep having issues, reach out I will try to help troubleshoot.
Enjoy, Grant
Added Local Multiplayer Mode
Added gamepad support for Online Multiplayer Lobby and Session Selection Menu
Added a buzzer sound that plays when the player attempts to buy an item, but is unable to
Added arrows in some UI menus to show which widget (slider, drop down, etc.) is being focused on when using gamepad
Fixed bug where there was a chance of multiple goals being set on a floor with the last one set being the active one, potentially causing issues with repeated goals in a biome or exit being permanently hidden
Fixed issues with spectator camera in Online Multiplayer
Added a brief popup explaining how to change spectator camera when dying in Online Multiplayer
Added D-Pad support for switching Spectator View in online multiplayer
Fixed bug where the player would need to press the pause button twice to the game after using the UI button to unpause
Changed some behind the scenes behavior for setting player character selection data in Online Multiplayer Lobby. This should reduce irregular behavior that occurs when players leave and then rejoin the same session
Source
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