Full notes
Full The Baleful Tower update
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What changed
- Gameplay
- Maps
- Balance
The Baleful Tower changes
Thank you all for buying and playing The Baleful Tower!
Over the past couple months, I've been working on a major update, which will be out soon. I have already sent out updates with minor fixes based on your feedback, but this upcoming update will have a lot of new stuff for you all.
First of all is the addition of consumable items and a shop that appears at random floors, three times for each Biome. The shop has three random items each time. The different items are
Big Shot -- Temporarily increases the size of your melee weapon
Big Swing -- Temporarily increases the size of all your projectiles
Health Potion -- Restores Health
Mana Potion -- Restores Mana
Stamina Potion -- Restores all ability cooldowns
3 Random Level Ups -- Using this spawns 3 Random Level Ups to increase player stats/skills
Random Essence -- Using this spawns a Random Essence, like those the Zombie versions of previous players drop when defeated
3 Bombs -- 3 Bombs to use against enemies
Life Seed -- One time revive that is used immediately upon death
Magnetic Field -- Nearby items move towards player temporarily
Reflective Coating -- Temporarily bounce back enemy projectiles
Also coming in this new update is the Paladin class, a lumbering, defensive power house that can blind enemies, use bombs that cause a chain reaction of explosions as well as powerful melee attacks.
In addition this all this is another Biome: The Dark Biome, which has spiderwebs that bind the player in place. There is also going to be 6 new enemies and a new boss fight at the end of the new Biome.
I look forward to sharing it with you all. I plan of having this update out by the end of next week, if all goes well. Thank you all for playing it, and I hope you all enjoy what's to come.
-Grant
Source
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