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Steam News30 March 20263mo ago

Demo Patch Notes - 0.27

----------------------------------------- Version: v.0.27 ----------------------------------------- Firstly, thank you all very much for the feedback, and kind words or constructive criticism.

Full notes

Full The Bagman update

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What changed

4 fixes0 additions4 changes1 removal
  • Maps
  • Fixes
  • Gameplay
  • UI and audio
changedFirstly, thank you all very much for the feedback, and kind words or constructive criticism. It's all valuable and has really helped map out an action plan for things to work on, to make not just the demo better but the fuller game. The feedback has been really welcome on Discord and the Steam discussion groups.
fixedFixed an issue where, when picking a non-pathable point, a "safe point" was not being returned. Now you can click a wall and it will path to the closest safe point within reason.
fixedThere was an issue that I didn't realise was as bad as it was, but when being grabbed out of a hideable spot, supply closet etc, your character could under some circumstances become soft locked. This is now fixed.
fixedMajor annoying bug where if you looked at or did something with an inventory item, and then a cinematic took over, the inventory would want to reopen at a convo ending. This caused characters to remain frozen while cameras panned, etc (AKA THE SLIDEY BUG). This is now finally fixed.
fixedFixed an issue where you disturb Greg, and if you then activate an inventory item, he will try to escort you downstairs, but instead of normally opening the door, the active item keeps trying to get used over and over.
removedWhen using the mouse cursor and moving the cursor close to the bounds of the edges, it would snap to 0,0, which was frustrating. It no longer does that.

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Version: v.0.27

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Firstly, thank you all very much for the feedback, and kind words or constructive criticism. It's all valuable and has really helped map out an action plan for things to work on, to make not just the demo better but the fuller game. The feedback has been really welcome on Discord and the Steam discussion groups.

Now with the fixes:

- Implemented "proper" pathing into the game. This has completely replaced the previous way the cursor and auto-walk input worked. This still needs some refinement that will come over time, but already mouse input feels much better, and we are in a nice place to build upon. I've tested it a lot and everything seems to behave the same in regard to using it and AI behaviour. I was a little worried I would need to rejig behaviour, but so far all looks good, or at least works as well as before, just with no getting stuck on things. This was a big risky change, so please let me know if you can somehow clip outside the walls or whatever. I know Greg currently can at the end of the game, but that's a different error.

- Fixed an issue where, when picking a non-pathable point, a "safe point" was not being returned. Now you can click a wall and it will path to the closest safe point within reason.

- There was an issue that I didn't realise was as bad as it was, but when being grabbed out of a hideable spot, supply closet etc, your character could under some circumstances become soft locked. This is now fixed.

- Major annoying bug where if you looked at or did something with an inventory item, and then a cinematic took over, the inventory would want to reopen at a convo ending. This caused characters to remain frozen while cameras panned, etc (AKA THE SLIDEY BUG). This is now finally fixed.

- Fixed an issue where you disturb Greg, and if you then activate an inventory item, he will try to escort you downstairs, but instead of normally opening the door, the active item keeps trying to get used over and over.

- When using the mouse cursor and moving the cursor close to the bounds of the edges, it would snap to 0,0, which was frustrating. It no longer does that.

- Lowered the base footstep SFX audio slightly. A better audio pass is coming in April.

- Raised base music volume slightly.

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Known Issues (Please feel free to report more, not all feedback is listed here):

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Please remember, if it makes it easier to test, on the main menu, pressing on the keyboard:

1 + LSHIFT starts after the home part, and just before the church

2 + LSHIFT starts after the church, where the chasing and main demo section begin

- Needs more SFX hooking up. That will come in April, both in the demo and throughout the current game.

- Footsteps sound too heavy.

- When using mouse only, the input visual indicators will sometimes default to controller X.

- If you change room as he sees you for the first time, it can cause Greg to freeze when you're waiting for him in the lobby.

- Eloise can say the wrong line when Greg enters after she has seen the body, and Greg has not met Eloise yet.

- Greg dialogue is a bit naff. Will need a rewrite at some point.

- When using a mouse, the initial tutorial about how to use the radio says: "If

Source

Steam News / 30 March 2026

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