Repeated intro
What changed
0 fixes0 additions2 changes0 removals
changedToday the XP Update Part 2 has released! Several changes are included like making the survival stat values visible on HUD, and the ability to gain multiple levels per run, but most importantly permanent stat buffs based on player level. During your run several factors are taken into account including distance traveled, entities encountered, and levels finished, which determine the amount of XP you gain each run. This has been adjusted to NOT scale with the total distance traveled anymore. At the beginning of each run you will be given a buff to your total Sanity, Stamina, H20, and hunger based on your player level.
changedThe save select screen has also been adjusted to now display the player level, rather than the total distance traveled.
The Backrooms: Found Footage changes
changedToday the XP Update Part 2 has released! Several changes are included like making the survival stat values visible on HUD, and the ability to gain multiple levels per run, but most importantly permanent stat buffs based on player level. During your run several factors are taken into account including distance traveled, entities encountered, and levels finished, which determine the amount of XP you gain each run. This has been adjusted to NOT scale with the total distance traveled anymore. At the beginning of each run you will be given a buff to your total Sanity, Stamina, H20, and hunger based on your player level.
changedThe save select screen has also been adjusted to now display the player level, rather than the total distance traveled.
Today the XP Update Part 2 has released! Several changes are included like making the survival stat values visible on HUD, and the ability to gain multiple levels per run, but most importantly permanent stat buffs based on player level. During your run several factors are taken into account including distance traveled, entities encountered, and levels finished, which determine the amount of XP you gain each run. This has been adjusted to NOT scale with the total distance traveled anymore. At the beginning of each run you will be given a buff to your total Sanity, Stamina, H20, and hunger based on your player level.
The save select screen has also been adjusted to now display the player level, rather than the total distance traveled.
I want to thank everyone again for all of your support!
for any inquiries or suggestions feel free to reach out in the discussion forums!
-BaddWeather