Repeated intro
What changed
0 fixes0 additions0 changes2 removals
removedHazmat Boss: Originally there was no pistol weapon in the game and the Hazmat could only be defeated by running from him, crouching, and sneaking behind him. However, a little more content existed in which you needed to use the pistol on enemies, but it wasn't quite ready for the game's release. So, I quickly did away with them but left the pistol and made the Hazmat Boss shootable. I didn't want to remove the stealth kill code, so my only choice was to combine them. The boss works fine, and is not broken, it's just tricky to kill for the time being.
removedUpdate 1.2: I wanted to tell you all about what to expect in the next update. 1.) Will fix game breaking issue - if already crouched when approaching hazmat boss to talk. Sam remains crouched and glitches out. 2.) The monolith will be removed and replace with a hint system activated by pressing the "B" button on controller and "H" button on keyboard. 3.) Hazmat boss will no longer be stunned by the pistol and can be defeated by the original way described above or by shooting him (if you don't waste all your bullets). 4.) Ammo will be more limited. 5.) Having a pistol will be optional and the 2nd one will be removed. (was only there if you didn't pick it up earlier). 6.) Autosave graphic will appear to let players know when autosave occurs.
The Backrooms: Forsaken changes
removedHazmat Boss: Originally there was no pistol weapon in the game and the Hazmat could only be defeated by running from him, crouching, and sneaking behind him. However, a little more content existed in which you needed to use the pistol on enemies, but it wasn't quite ready for the game's release. So, I quickly did away with them but left the pistol and made the Hazmat Boss shootable. I didn't want to remove the stealth kill code, so my only choice was to combine them. The boss works fine, and is not broken, it's just tricky to kill for the time being.
removedUpdate 1.2: I wanted to tell you all about what to expect in the next update. 1.) Will fix game breaking issue - if already crouched when approaching hazmat boss to talk. Sam remains crouched and glitches out. 2.) The monolith will be removed and replace with a hint system activated by pressing the "B" button on controller and "H" button on keyboard. 3.) Hazmat boss will no longer be stunned by the pistol and can be defeated by the original way described above or by shooting him (if you don't waste all your bullets). 4.) Ammo will be more limited. 5.) Having a pistol will be optional and the 2nd one will be removed. (was only there if you didn't pick it up earlier). 6.) Autosave graphic will appear to let players know when autosave occurs.
I hope everyone has had an overall good experience with the game. If you haven't played yet, please be sure to have the 1.1 update which patches a few glitches here and there. I wanted to talk a little about update 1.2 and explain the Hazmat Boss really quick.
Hazmat Boss: Originally there was no pistol weapon in the game and the Hazmat could only be defeated by running from him, crouching, and sneaking behind him. However, a little more content existed in which you needed to use the pistol on enemies, but it wasn't quite ready for the game's release. So, I quickly did away with them but left the pistol and made the Hazmat Boss shootable. I didn't want to remove the stealth kill code, so my only choice was to combine them. The boss works fine, and is not broken, it's just tricky to kill for the time being.
Update 1.2: I wanted to tell you all about what to expect in the next update. 1.) Will fix game breaking issue - if already crouched when approaching hazmat boss to talk. Sam remains crouched and glitches out. 2.) The monolith will be removed and replace with a hint system activated by pressing the "B" button on controller and "H" button on keyboard. 3.) Hazmat boss will no longer be stunned by the pistol and can be defeated by the original way described above or by shooting him (if you don't waste all your bullets). 4.) Ammo will be more limited. 5.) Having a pistol will be optional and the 2nd one will be removed. (was only there if you didn't pick it up earlier). 6.) Autosave graphic will appear to let players know when autosave occurs.
I have heard some suggestions for things to include in future updates like more sprint and having an option for the camera y-axis inverted. I also plan to finish the "in progress" content which includes a type of enemy you can shoot and more paths to take.
Thank you all for playing! -Fred Grant