Full notes
Full The Backrooms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
The Backrooms changes
This update makes improvements to the entity AI as well as some quality-of-life improvements like passages to the other parts of the map being exposed in the start area. We've also refined the door mechanics to make it more responsive: Steam post image
This is the last update before we push a major overhaul of the entire game. I understand updates have been slow but with the next major update we'll able to share all the work we've been doing on the last year. It should be pretty exciting.
On a separate topic, because a number of you have asked, I want to make it clear we have no affiliation with any other groups or individuals making Backrooms content.
With that said, there's some is a MAJOR cinema event about to happen in The Backrooms community, and you should really check it out. The individual doing it basically created the narrative and lore from the original image: Dsc00161.jpg
Steam post image If this doesn't ring a bell just search for Backrooms trailers.
Lastly, I want to thank everyone supporting this game. Development has certainly been tough but you're feedback on bugs and experience has helped tremendously. I believe we're going to be able to push updates at a much faster going forward.
IG
Source
Changelog.gg summarizes and formats this update. How we read updates.
