HomeGamesUpdatesPricingMethodology
Steam News1 June 20261mo ago

Bloom Initiative: Rogue-Lite Mode Is Here !

[dynamiclink href="https://youtu.be/UVxgRpQteJ8"]Bloom Initiative has growing a new rogue-lite survival mode First level is out, Bloom Initiative is expanding with a faster, more arcade-style survival mode inspired by g

In this update1

Full notes

Full The B.L.O.O.M Initiative update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
  • Maps
  • Events
added[dynamiclink href="https://youtu.be/UVxgRpQteJ8"]Bloom Initiative has growing a new rogue-lite survival mode
addedIn this new mode, the player ship is dropped into a hostile alien-infested map with no base to hide behind. Survival depends on movement, momentum, weapons, temporary upgrades, and smart decisions under pressure.
addedEnemies build pressure around the player over time. Swarms emerge from the map, burrows produce new threats, tougher aliens drop rewards, and a boss encounter waits near the end of the run.
changedWhat the rogue-lite mode addsRandom, close-range, and edge-based alien spawning
changedWhat the rogue-lite mode addsRainbow reward drops from tougher aliens
changedWhat the rogue-lite mode addsBoss chest rewards

The B.L.O.O.M Initiative changes

added[dynamiclink href="https://youtu.be/UVxgRpQteJ8"]Bloom Initiative has growing a new rogue-lite survival mode
addedIn this new mode, the player ship is dropped into a hostile alien-infested map with no base to hide behind. Survival depends on movement, momentum, weapons, temporary upgrades, and smart decisions under pressure.
addedEnemies build pressure around the player over time. Swarms emerge from the map, burrows produce new threats, tougher aliens drop rewards, and a boss encounter waits near the end of the run.
changedRandom, close-range, and edge-based alien spawning
changedRainbow reward drops from tougher aliens

[dynamiclink href="https://youtu.be/UVxgRpQteJ8"]Bloom Initiative has growing a new rogue-lite survival mode

First level is out, Bloom Initiative is expanding with a faster, more arcade-style survival mode inspired by games like Vampire Survivors and Brotato — while keeping the feel of piloting a ship with momentum through a dangerous alien world.

In this new mode, the player ship is dropped into a hostile alien-infested map with no base to hide behind. Survival depends on movement, momentum, weapons, temporary upgrades, and smart decisions under pressure.

Enemies build pressure around the player over time. Swarms emerge from the map, burrows produce new threats, tougher aliens drop rewards, and a boss encounter waits near the end of the run.

What the rogue-lite mode adds

  • Timed alien waves and escalating enemy pressure

  • Random, close-range, and edge-based alien spawning

  • XP and level-up progression during each run

  • Temporary combat power-ups

  • Rainbow reward drops from tougher aliens

  • Boss chest rewards

  • Gold collection for permanent upgrades

  • Ship upgrades and long-term progression

  • A 15-minute survival structure with a boss encounter

This mode is still work in progress, but the goal is to add a new repeatable survival loop to Bloom Initiative: collect XP, grab power-ups, earn gold, unlock permanent upgrades, improve your ship, and try to push further next time.

More details will be shared as development continues.

Source

Steam News / 1 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.