Full notes
Full The Atlas Mystery: A VR Puzzle Game update
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Repeated intro
Hello Loyal Atlas Patrons,
What changed
- Events
- Fixes
- Gameplay
- Maps
The Atlas Mystery: A VR Puzzle Game changes
Building an VR indie game that is meant to function seamlessly on Meta Quest, Steam VR and Viveport is a challenge. There have been a few bumps along the road but we cannot stress how much we appreciate your notes and feedback. Many of you have taken the time to send us specific bugs and video captures that have led directly to these fixes. Thank you!
There have been a few saving / loading issues where players have spawned in voids that we've addressed. Please take a look at the list below and message our development team if there's something you'd like added for our next patch.
Additionally, many of you have pointed out the desire for achievements and we have added some public and secret discoveries for players to find when they explore the Atlas.
Made Elevator door open automatically when unlocked
Added safeguard to spawning outside of the map / endlessly falling into black void
Added Achievements!
Minor updates to hand position fixes
Fixed Jittering/stuttering at higher frame rates (PC ONLY)
Made sure Employee lounge door stays unlocked after loading
Minor clipping fixes
Fixed clue in lobby disappearing on load
Improved textures of a few puzzles (PC only)
Fixed flashlight working weirdly on load
Fixed lighting issue in auditorium on load
We will continue to roll out updates for The Atlas Mystery over the coming weeks. Thanks for your help and support!
Source
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