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Steam News19 March 20263mo ago

Artisan of Glimmith 2026-03-18 patch notes

We've pushed a patch just now with several bugfixes and improvements. Changes: Fixed a crash in the puzzle editor that happened when you deleted every single grid cell Fixed a bug involving some endgame unlock triggers

Full notes

Full The Artisan of Glimmith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes3 additions6 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Workshop
  • UI and audio
  • Store
changedWe've pushed a patch just now with several bugfixes and improvements.
fixedFixed a crash in the puzzle editor that happened when you deleted every single grid cell
fixedFixed a bug involving some endgame unlock triggers not working correctly
changedTried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!)
fixedFixed 2 puzzles that didn't have unique solutions
changedImproved the lighting, color, and clarity of puzzle grid symbols (this was a planned change that we completed before release, but we had to delay it due to an unexpected problem)

The Artisan of Glimmith changes

changedWe've pushed a patch just now with several bugfixes and improvements.
fixedFixed a crash in the puzzle editor that happened when you deleted every single grid cell
fixedFixed a bug involving some endgame unlock triggers not working correctly
changedTried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!)
fixedFixed 2 puzzles that didn't have unique solutions

We've pushed a patch just now with several bugfixes and improvements.

Changes:

  • Fixed a crash in the puzzle editor that happened when you deleted every single grid cell

  • Fixed a bug involving some endgame unlock triggers not working correctly

  • Made crimson plinths more crimson-looking

  • Tried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!)

  • Fixed 2 puzzles that didn't have unique solutions

  • Improved the lighting, color, and clarity of puzzle grid symbols (this was a planned change that we completed before release, but we had to delay it due to an unexpected problem)

  • Fixed a workshop bug where grids were lit wrong if settings were set to medium

  • Added Shift+TAB to cycle backwards through input modes (it won't work if you have it bound to Steam overlay, but at least it has a mapping for now)

  • Fixed a graphical issue where vertex highlights would remain visible when hovering over buttons

  • Added a number of minor translation fixes in several languages (Spanish, German, Korean, etc.)

  • Fixed a number of font sizes to fit better in various languages

  • Updated credits to include more testers, translators, publishing staff, and our voice actor

This was intended to be a quick patch, so these are mostly things that we could fix quickly and were relatively low-risk.

We'll have more substantial changes coming later in the week so check back for additional patches. We're working on improvements to endgame progression tracking, new coloring options, some performance optimizations, and more.

Please reach out via Steam forums or Discord if you encounter any further bugs or have any other suggestions for improvements. Also, a huge thank you to everyone who left a review. Our goal is to get to 500 reviews so we can be rated Overwhelmingly Positive on Steam and every review counts! So please leave one if you haven't already!

~ Elyot Grant

CEO and Game Director, Lunarch Studios

[dynamiclink href="https://store.steampowered.com/app/4160210/The_Artisan_of_Glimmith/"]

Source

Steam News / 19 March 2026

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