Full notes
Full The Archotek Project update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions1 change0 removals
- Compatibility
- Gameplay
- UI and audio
changedAquatic animals are available for testing on development (beta) branch!
addedNew animals: - Mosasaurus - Ophthalmosaurus - Leedsichthys - Dunkleosteus - Helicoprion - Mawsonia - Coelacanth - Doryaspis - Drepanaspis
addedThey are still heavily being worked on, but playable. Hunger and thirst are disabled for aquatic creatures. Hunger will be enabled as soon as underwater eating is implemented. Some sounds will get a rework, especially attack sounds.
The Archotek Project changes
changedAquatic animals are available for testing on development (beta) branch!
addedNew animals: - Mosasaurus - Ophthalmosaurus - Leedsichthys - Dunkleosteus - Helicoprion - Mawsonia - Coelacanth - Doryaspis - Drepanaspis
addedThey are still heavily being worked on, but playable. Hunger and thirst are disabled for aquatic creatures. Hunger will be enabled as soon as underwater eating is implemented. Some sounds will get a rework, especially attack sounds.
Aquatic animals are available for testing on development (beta) branch!
New animals:
- Mosasaurus
- Ophthalmosaurus
- Leedsichthys
- Dunkleosteus
- Helicoprion
- Mawsonia
- Coelacanth
- Doryaspis
- Drepanaspis
They are still heavily being worked on, but playable. Hunger and thirst are disabled for aquatic creatures. Hunger will be enabled as soon as underwater eating is implemented. Some sounds will get a rework, especially attack sounds.
Source
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