Full notes
Full The Architect: Paris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Events
- Performance
- Compatibility
- Balance
Hello everyone,
Here is the first patch after the release of version 1 of the game.
A lot of fixes, a lot of improvements, adding new Districts & Designs, and, of course, the unlocking of the Sandbox mode at the launch of the game ːsteamhappyː
We still have some Known issues. A new patch will come tomorrow for that.
New Districts added
District D32
District D33
District D50
District D69
New Designs added
Horizon
Xenomorph
Clockwork Orange
Anti Gravity (+variations)
Unlocked Sandbox mode from the start, no need to launch a Career mode and follow the Tutorial anymore
Updated Mission Plaza to make it easier
Updated UI Behaviour when you click on a roof type "Rooftop", the rooftop choice panel now displayed
Updated Reward Mission Popup text layout
Updated Tutorial message panel icons layout
Updated Export panel layout for GOG/Epic (removed tags box)
Added Designs Bundles localization
Many UI tweaks
Added a setting "Max floor limit" which allows to modify the limit of number of floors between 50 and 300
Added Enodo Games Credits launch at the end of Index District Mission
Disabled Plot Editor's keyboard shortcuts during Tutorial
Removed City Quality in Graphic settings (fixes LOD bias bug where buildings pop out and never re-appear)
Fix Evaluation mission not appearing with Mod.io Epic/Gog
Fix Birds VFX (insanely) slowing down rendering
Fix infinite loading after resetting a block with a plaza
Fix possibility to jump steps in Tutorial 2 by closing Export panel
Fix TAB and Photo Mode accessible during Tutorial
Fix Beyond paris overflow in District 69
Fix old versions Saves compatibility
Social Economic Fabric balance
Fix SEF and Landmark Strategic Map panels superposed in some cases
Fix Strategic Map panels not sized properly for large numbers
Fix wrong numbers displayed when changing language in settings
Fix Export button showing as Import when disabled
Fix N°1 Designs description
Fix Urban Planner 3rd panel disabled when selecting Parkings only
Fix small holes in Strategic Map appearing when selecting Districts
Fix flying assets still visible when hiding a District
Fix some VFX not appearing when opening a District
Fix Settings deactivation of some VFX not working
Fix Atelier's wrong rotation when loading a save
Fix wrong roof objects toggles behavior on a building with rooftop
Fix wrong rooftop UI behavior when switching from Buildings
Fix a possibility to prevent the Validation Photo confirmation popup to appear
Fix many 3D bugs in every Districts
Fix Helpers and Escape blocked during Tutorial
Fix Design Market Bundle popup not hiding when returning to menu
Fix possibility to import standard Blocks on Mission Blocks
Fix District 19 Main Projects image in City View panel
Fix wrong Design Library button image when disabled
Fix wrong Block Export Submit button appearance
Fix Reset Mission button hover background
Fix wrong UI behaviour when entering too large numbers in floor Input Field
Fix Modern2 Design icon
Fix Feedback Send button displayed as Apply
Career unlock of new Districts and new Bundles won't work from a 1.0.10 save (fix is ont its way)
Saving and Loading from Goto step of Tutorial 1 might block the player
No demonstration spawn in District 52
Design Market icon will disappear if you don't have any Bundles locked left
D69 Main Projects have some rendering issues on their windows parts
Source
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