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Steam News30 September 20214y ago

The Architect: Paris - Game Released

Hello everyone! Here we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater.

Full notes

Full The Architect: Paris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix109 additions67 changes8 removals
  • Gameplay
  • Store
  • UI and audio
  • Maps
  • Workshop
  • Balance
addedHello everyone!Here we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater. We listened to your feedbacks, added new Features and Content. We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.
addedHello everyone!New Districts - 24 Added District D02 District D03 District D04 District D05 District D13 District D14 District D17 District D18 District D19 District D20 District D22 District D23 District D25 District D26 District D27 District D28 District D29 District D30 District D31 District D34 District D49 District D52 District D53 District D58
addedHello everyone!New Designs - 116 Added American Bank Arenas Art Deco Attic Black Tower Brooklyn (+ Variations – x7) Brutal Church CIA Cyclades Dominion Embassy (+ Variations – x7) French Restoration French Riviera Future (+ Variations – x8) Haussmann Simple Haussmann Empire HLM1 HLM2 International Style Kahnn Lava (+ Variations – x8) Living in the box Louis XIV Maillols (+ Variations – x10) Marinière Metal Flower Monster (+ Variations – x13) Moorish Naja Legionis Nucleus Pagoda Phoenix Post-Haussmann Renaissance (+ Variations – x12) Shibu Wave White Tower 1970 Paris Number N°1 – Blue | Orange | Yellow (x3) Number N°2 – Blue | Orange | Yellow (x3) Number N°4 – Blue | Orange | Yellow (x3) Number N°5 – Blue | Orange | Yellow (x3) Number N°6 - Yellow Number N°7 – Blue | Orange | Yellow (x3) Number N°9 – Blue | Orange | Yellow (x3)
addedHello everyone!New Type: Walls - 3 Added Bulwark Division Square Fort
addedHello everyone!New Parks presets - 5 Added Courtyard English Park Funfair Park «Jardin à la Française» park Urban Farm
addedHello everyone!New Plazas presets - 9 Added Antique kiosk Basketball field Classical fountain Kiosk Lonesome wolf Oh Deer! Open kiosk Soccer field Tennis court

The Architect: Paris changes

addedHere we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater. We listened to your feedbacks, added new Features and Content. We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.
addedNew Districts - 24 Added District D02 District D03 District D04 District D05 District D13 District D14 District D17 District D18 District D19 District D20 District D22 District D23 District D25 District D26 District D27 District D28 District D29 District D30 District D31 District D34 District D49 District D52 District D53 District D58
addedNew Designs - 116 Added American Bank Arenas Art Deco Attic Black Tower Brooklyn (+ Variations – x7) Brutal Church CIA Cyclades Dominion Embassy (+ Variations – x7) French Restoration French Riviera Future (+ Variations – x8) Haussmann Simple Haussmann Empire HLM1 HLM2 International Style Kahnn Lava (+ Variations – x8) Living in the box Louis XIV Maillols (+ Variations – x10) Marinière Metal Flower Monster (+ Variations – x13) Moorish Naja Legionis Nucleus Pagoda Phoenix Post-Haussmann Renaissance (+ Variations – x12) Shibu Wave White Tower 1970 Paris Number N°1 – Blue | Orange | Yellow (x3) Number N°2 – Blue | Orange | Yellow (x3) Number N°4 – Blue | Orange | Yellow (x3) Number N°5 – Blue | Orange | Yellow (x3) Number N°6 - Yellow Number N°7 – Blue | Orange | Yellow (x3) Number N°9 – Blue | Orange | Yellow (x3)
addedNew Type: Walls - 3 Added Bulwark Division Square Fort
addedNew Parks presets - 5 Added Courtyard English Park Funfair Park «Jardin à la Française» park Urban Farm

Hello everyone!

Here we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater. We listened to your feedbacks, added new Features and Content. We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.

Here's a summary of all our patch-notes, including September.

  • New Districts - 24 Added

    • District D02

    • District D03

    • District D04

    • District D05

    • District D13

    • District D14

    • District D17

    • District D18

    • District D19

    • District D20

    • District D22

    • District D23

    • District D25

    • District D26

    • District D27

    • District D28

    • District D29

    • District D30

    • District D31

    • District D34

    • District D49

    • District D52

    • District D53

    • District D58

  • New Designs - 116 Added

    • American Bank

    • Arenas

    • Art Deco

    • Attic

    • Black Tower

    • Brooklyn (+ Variations – x7)

    • Brutal

    • Church

    • CIA

    • Cyclades

    • Dominion

    • Embassy (+ Variations – x7)

    • French Restoration

    • French Riviera

    • Future (+ Variations – x8)

    • Haussmann Simple

    • Haussmann Empire

    • HLM1

    • HLM2

    • International Style

    • Kahnn

    • Lava (+ Variations – x8)

    • Living in the box

    • Louis XIV

    • Maillols (+ Variations – x10)

    • Marinière

    • Metal Flower

    • Monster (+ Variations – x13)

    • Moorish

    • Naja Legionis

    • Nucleus

    • Pagoda

    • Phoenix

    • Post-Haussmann

    • Renaissance (+ Variations – x12)

    • Shibu

    • Wave

    • White Tower

    • 1970 Paris

    • Number N°1 – Blue | Orange | Yellow (x3)

    • Number N°2 – Blue | Orange | Yellow (x3)

    • Number N°4 – Blue | Orange | Yellow (x3)

    • Number N°5 – Blue | Orange | Yellow (x3)

    • Number N°6 - Yellow

    • Number N°7 – Blue | Orange | Yellow (x3)

    • Number N°9 – Blue | Orange | Yellow (x3)

  • New Type: Walls - 3 Added

    • Bulwark

    • Division

    • Square Fort

  • New Parks presets - 5 Added

    • Courtyard

    • English Park

    • Funfair Park

    • «Jardin à la Française» park

    • Urban Farm

  • New Plazas presets - 9 Added

    • Antique kiosk

    • Basketball field

    • Classical fountain

    • Kiosk

    • Lonesome wolf

    • Oh Deer!

    • Open kiosk

    • Soccer field

    • Tennis court

  • New Lands presets - 6 Added

    • Grass

    • Brick

    • Sand

    • Clay

    • Sandstone

    • Concrete

  • New Time of Day (TOD) - 2 Added

    • « Summer Rain » Time of Day

    • « Paris 2049 » Time of Day

  • Content Tiers

    • Added VFX on Parks, Plazas, etc.

    • Added new Roof materials

    • Added new textures for Plants & Shops

    • Added Double street lights model

    • Added Futuristic School type

    • Added Roof Objects in a futuristic style

  • Added Compass HUD

  • Added Modding

  • Added Design Market

  • Added The Atelier

  • New modes

    • Career

    • Sandbox

      • Empty Paris (Vacant land only) Vanilla Paris (previous version)

  • Added Auto Saves and updated save/load panels

  • Added wide, extra-wide and 4/3 screen ratios support

  • Photo Mode

  • Urban Planner

  • Added Flying Objects spawn along the Block & District index

  • Added Terrain presets

  • Added recent category in the Drawing Board Builder (5 last used).

  • Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects

  • Added slider to change Trees and Assets coverage on a Park or Land Plot

  • Added Drawing Board selection colour Setting

  • Teaser Projects ⇒ Replaced by Career Projects Feature

  • Socio-Economic Fabric system (SEF)

  • Added Mission Screenshots flow

  • Added export Mission flow to Career mode

  • Added Tutorial Missions

  • Added evaluation Missions

  • Added Districts buying mechanic in career mode

  • Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)

  • Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation

    • People

      • Kite

      • Ads-screen

      • Zeppelin

    • Planet

      • Solar panels

      • Flying Windmills

      • Floating Islands

    • Profit

      • Drones

      • Holograms Ads

      • Human Holograms

  • Added SEF effects

    • Fireworks

    • Demonstration

    • Heat wave

    • Petals

  • Added 116 Designs

  • Added 3 Walls Designs

  • Added 23 Districts

  • Added 6 Lands Presets

  • Added 5 Parks Presets

  • Added 9 Plaza Presets

  • Added 2 Time of Days (TOD)

  • Added several Content tiers

  • Block Sharing

  • Workshop Mods – Upvote System

  • Added Mod.io connection for GOG & Epic stores

  • New save system: reducing drastically save time and save files size

  • Added error management on Save/Load

  • Added support of non-Gregorian calendars (was preventing players to save or load)

  • Added in-game connection to Steam’s Workshop for modding and community based features support

  • In a new game, tab is now blocked when the Welcome Window appears

  • Added a message in Strategic Map asking to select a district

  • Added a pop-up when resetting a plot from the Drawing Board

  • Replaced random rotation for roof objects with rotation towards the longest façade.

  • Check if selected block is in the same district as fly-over and trigger a GoTo accordingly

  • Removed special characters restrictions in Feedback form

  • Removed typing sounds for feedback form

  • Added new Drawing Board tips

  • Added a timer to change loading tips (instead of changing at every screen)

  • Added a panel update when the player select an already modified plot

  • Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows

  • The new shortcut for hiding the selection is now H by default, instead of ALT

  • Using CTRL slows the camera down

  • Added new languages: Spanish | Italian | Pусский | 中文

  • Simulation optimized for procedural assets

  • Added CLUF / EULA pop-up when starting the game

  • Added Steam cloud Save support

  • Added Epic cloud Save support

  • Added GOG cloud Save support

  • Loading time optimization

  • Extended River sound to canals and rework on Fireworks sounds

  • Updated Translations

  • Removed outdated Loading Tips

  • Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation

  • Improve Roof Garden generation in order to better handle some presets (Pools for instance)

  • Optimizing RAM taken by City meshes

  • Optimization of non TAA Antialiasing methods by not computing Motion Vectors

  • Authorized Stores Screenshots everywhere

  • Optimized New Game loading time

  • Updated New Game’s flow

  • Many Level Design tweaks and fixes

  • Rendering optimization (disable Motion Vectors on assets)

  • Enabled Sandbox Mode for players with existing Sandbox saves (EA)

  • Many UI/UX tweaks and fixes

  • Centred Drawing Board, Plot Editor and Strategic Map UI navigation

  • Added Stars tracker to the navigation bar

  • Graphic settings now applied in Cinematics

  • Changed the Steam URL trying to avoid antivirus quarantine

  • Updated Helpers for Sandbox mode

  • Chinese traduction of the Missions texts is complete

  • Added specific sounds around Landmarks and Main Projects

  • Added shops bricks for non-player styles (x5)

  • Balancing of the Vehicles spawns regarding the viewer’s position

  • Added fountains FX in Landmarks

  • Updated land panel to be more accurate and dynamic

  • Many UI tweaks and fixes on the Photo Mode

  • City View UI update

  • Added confirmation pop-up on Main Project creation

  • Harmonization of White Model materials

  • Fix sun’s position to reflect geographic reality

  • Update of the hierarchy of Time Of Days and Weathers in City View

  • Added Urban Planner Construction Sites progression display

  • Added objects on Construction Sites ground

  • Added Parked Cars switch along district’s average m² price

  • Added Photo Mode Orbital Camera

  • Roofs update on vanilla D19/28/53

  • Updated Career Photo flow to allow a retake

  • Added Social Economic Fabric (SEF) switch for parked cars

  • Added Districts and Landmarks icons for D49, D52, D53 and D58

  • Added Blocks SEF Panel in City View

  • Added Demonstration and Fireworks to SEF effects

  • Updated PPP Flying Objects

  • Updated City View panels for special cases

  • Added outline and GoTo on Mission Blocks

  • Activate Highlight Missions Blocks selection when exiting Photo Mode

  • Adjusted Pedestrians in D01/D02/03/04

  • Added SEF energy consumption effects (heat wave and petals)

  • Updated SEF event spawns on number of buildings and not only event slots

  • Updated Districts Camera spawn position

  • Added sprites for D05 and D34

  • Added Homeless tents appearance on Districts

  • Defined Mid-day as default Time Of Day in Photo Mode

  • Changed URL displayed after export and added possibility to copy in clipboard

  • Lowered Fireworks spawn threshold

  • Designs selector selection on pointer down instead of release

  • Updated Drawing Board icons

  • Update Plazas floor (outside the delimited square)

  • Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)

  • Added block number in the Drawing Board Builder

  • Removed the possibility of flat Roofs on Designs having dormer windows

  • Added a way to highlight plots in Drawing Board that are related to each objective

  • Added tooltip on Design UI in Drawing Board

  • Updated Drawing Board Objectives highlight and tip on hover

  • Updated Drawing Board pop-up before leaving

  • Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab

  • Added Plot Editor guides as re-bindable keys (Settings)

  • Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)

  • Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)

  • All Plot Editor helps are active when entering DB

  • Disable Plot Editor helps when pressing Shift (free hand drawing mode)

  • Changed Edit Mode entering Plot Editor

  • Changed starting point of a cut in Plot Editor only on a segment

  • Updated Plot Editor UI Types and Captions

  • Updated Plot Editor colours legend

  • Added Plot Editor temporary lines

  • Updated Plot Editor UI (mostly left panel)

  • Defined default max angle to 5°

  • Hiding Districts feature

  • Updated images and texts on districts 25, 26, 27, 28

  • Updated Strategic Map Missions selection behaviour (no default selection)

  • Updated Strategic Map colours for special cases

  • Updated SEF panel in Strategic Map

  • Update Missions & Districts sprites in Strategic Map

  • Changed Strategic Map sprite for the Atelier’s Mission

  • Added recent filter in the Design Library, with updated localization

  • Added floor’s height information for each design in the Design Library

  • Added materials to designs infos in the Design Library

  • Updated Design Library

  • Added descriptions to Designs

  • Added Design Bundles progression

  • Added Career Saves

  • Updated District acquisition (UI and game flow)

  • Added tips on objective panel toggles

  • Disabled Save in Workshop & evaluation Missions

  • Updated Missions configuration and Objectives UI display

  • Updated Tutorial UI

  • Force Tutorial dialogue display when a new text is set

  • Updated Tutorial (general)

  • Added 27 Missions

  • Added Mission Import to the Career mode flow

  • Enhancement of Missions Check Prompt

  • Updated Missions path and unlocking

  • Updated missions last batch

  • Updated Mission Photo validation UI

  • Improvement of Missions Objectives compute and display

  • Updated many Missions

  • Added City View panel in Career mode with a list of players previous projects

  • Updated Atelier Mission (0 objective)

  • Updated Progression (unlock Sandbox and Atelier)

  • Updated end of Mission bottom panel

  • Added title in Previous Mission panel

  • Social Economic Fabric (SEF) system update

  • Updated SEF balance

  • Added new types of objectives

  • Updated Missions texts and objectives

  • Updated SEF data for most recent districts and designs

  • Updated behaviours and portraits pop-up in career mode

  • Updated Career Helpers

  • Disabled Urban Planner in Career Mode

  • Disabled multi-selection in Career Mode

  • Missions update: People, Width, Index District, Park, Planet, ND, Profit

  • Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)

  • Added a tip bubble hover the Urban Planner button in Career mode

  • Speedup Mission Import with multiple blocks

  • Update of act portraits to have corresponding narrator in popup

  • Graphical update on many icons

  • Added Main Project’s animation

  • Added highlight feedback when a Main Project is built on the City View’s Main Project panel

  • Updated F1 helpers backgrounds

  • Added hovering feedback in settings panels

  • Updated textures for Red Tiles and white Zinc

  • Modified Cars shaders (PBR)

  • Modified Fountains, Pools and Parks Water shader.

  • Disable Extrudes from: Amsterdam & his variations | Frames | International

  • Removed Ysangar Blind Facades

  • Added Futuristic flying cars models

  • Updated Mariniere Design

  • Optimization on small assets rendering (roofs and street)

  • Reduced SEF level 2 events

  • Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.

  • Added ESC key as a way to disable helpers

  • Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.

  • Added confirmation pop-up when restoring any setting

  • Added a Graphic Setting to have more precise control on which assets we want to display:

  • Ground objects (trees, plaza assets, ground parking assets)

  • Roof objects (everything that goes on a roof)

  • City trees (which are not part of the generation)

  • Mods

  • Added Mods panel with Steam Workshop support

  • Added new Filters to the City View Block Import Panel

  • Added new Filters to the Mods Panel

  • Updated UI for the Mission Import and Export panels

  • UI integration for The Atelier

  • Updated Atelier 3D content and UI

  • Switch Vegetation on Atelier building

  • Added Atelier vegetation management

  • Added Neutral Center is already built in first Atelier entrance

326 fixes in 42 versions

You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021

Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!

  • Texts still need a bit of polish

  • Balancing might still need a bit of polish

  • Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)

  • Act III popup has a missing sprite

  • Using Demolish All in Tutorial 3 will not validate the demolish step

We made it Achitects. Thanks to all of you ♥

Source

Steam News / 30 September 2021

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