Full notes
Full The Architect: Paris update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Maps
- Workshop
- Balance
The Architect: Paris changes
Hello everyone!
Here we are, Today is THE DAY. We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater. We listened to your feedbacks, added new Features and Content. We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.
Here's a summary of all our patch-notes, including September.
New Districts - 24 Added
District D02
District D03
District D04
District D05
District D13
District D14
District D17
District D18
District D19
District D20
District D22
District D23
District D25
District D26
District D27
District D28
District D29
District D30
District D31
District D34
District D49
District D52
District D53
District D58
New Designs - 116 Added
American Bank
Arenas
Art Deco
Attic
Black Tower
Brooklyn (+ Variations – x7)
Brutal
Church
CIA
Cyclades
Dominion
Embassy (+ Variations – x7)
French Restoration
French Riviera
Future (+ Variations – x8)
Haussmann Simple
Haussmann Empire
HLM1
HLM2
International Style
Kahnn
Lava (+ Variations – x8)
Living in the box
Louis XIV
Maillols (+ Variations – x10)
Marinière
Metal Flower
Monster (+ Variations – x13)
Moorish
Naja Legionis
Nucleus
Pagoda
Phoenix
Post-Haussmann
Renaissance (+ Variations – x12)
Shibu
Wave
White Tower
1970 Paris
Number N°1 – Blue | Orange | Yellow (x3)
Number N°2 – Blue | Orange | Yellow (x3)
Number N°4 – Blue | Orange | Yellow (x3)
Number N°5 – Blue | Orange | Yellow (x3)
Number N°6 - Yellow
Number N°7 – Blue | Orange | Yellow (x3)
Number N°9 – Blue | Orange | Yellow (x3)
New Type: Walls - 3 Added
Bulwark
Division
Square Fort
New Parks presets - 5 Added
Courtyard
English Park
Funfair Park
«Jardin à la Française» park
Urban Farm
New Plazas presets - 9 Added
Antique kiosk
Basketball field
Classical fountain
Kiosk
Lonesome wolf
Oh Deer!
Open kiosk
Soccer field
Tennis court
New Lands presets - 6 Added
Grass
Brick
Sand
Clay
Sandstone
Concrete
New Time of Day (TOD) - 2 Added
« Summer Rain » Time of Day
« Paris 2049 » Time of Day
Content Tiers
Added VFX on Parks, Plazas, etc.
Added new Roof materials
Added new textures for Plants & Shops
Added Double street lights model
Added Futuristic School type
Added Roof Objects in a futuristic style
Added Compass HUD
Added Modding
Added Design Market
Added The Atelier
New modes
Career
Sandbox
Empty Paris (Vacant land only) Vanilla Paris (previous version)
Added Auto Saves and updated save/load panels
Added wide, extra-wide and 4/3 screen ratios support
Photo Mode
Urban Planner
Added Flying Objects spawn along the Block & District index
Added Terrain presets
Added recent category in the Drawing Board Builder (5 last used).
Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
Added slider to change Trees and Assets coverage on a Park or Land Plot
Added Drawing Board selection colour Setting
Teaser Projects⇒ Replaced by Career Projects FeatureSocio-Economic Fabric system (SEF)
Added Mission Screenshots flow
Added export Mission flow to Career mode
Added Tutorial Missions
Added evaluation Missions
Added Districts buying mechanic in career mode
Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)
Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation
People
Kite
Ads-screen
Zeppelin
Planet
Solar panels
Flying Windmills
Floating Islands
Profit
Drones
Holograms Ads
Human Holograms
Added SEF effects
Fireworks
Demonstration
Heat wave
Petals
Added 116 Designs
Added 3 Walls Designs
Added 23 Districts
Added 6 Lands Presets
Added 5 Parks Presets
Added 9 Plaza Presets
Added 2 Time of Days (TOD)
Added several Content tiers
Block Sharing
Workshop Mods – Upvote System
Added Mod.io connection for GOG & Epic stores
New save system: reducing drastically save time and save files size
Added error management on Save/Load
Added support of non-Gregorian calendars (was preventing players to save or load)
Added in-game connection to Steam’s Workshop for modding and community based features support
In a new game, tab is now blocked when the Welcome Window appears
Added a message in Strategic Map asking to select a district
Added a pop-up when resetting a plot from the Drawing Board
Replaced random rotation for roof objects with rotation towards the longest façade.
Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
Removed special characters restrictions in Feedback form
Removed typing sounds for feedback form
Added new Drawing Board tips
Added a timer to change loading tips (instead of changing at every screen)
Added a panel update when the player select an already modified plot
Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
The new shortcut for hiding the selection is now H by default, instead of ALT
Using CTRL slows the camera down
Added new languages: Spanish | Italian | Pусский | 中文
Simulation optimized for procedural assets
Added CLUF / EULA pop-up when starting the game
Added Steam cloud Save support
Added Epic cloud Save support
Added GOG cloud Save support
Loading time optimization
Extended River sound to canals and rework on Fireworks sounds
Updated Translations
Removed outdated Loading Tips
Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
Improve Roof Garden generation in order to better handle some presets (Pools for instance)
Optimizing RAM taken by City meshes
Optimization of non TAA Antialiasing methods by not computing Motion Vectors
Authorized Stores Screenshots everywhere
Optimized New Game loading time
Updated New Game’s flow
Many Level Design tweaks and fixes
Rendering optimization (disable Motion Vectors on assets)
Enabled Sandbox Mode for players with existing Sandbox saves (EA)
Many UI/UX tweaks and fixes
Centred Drawing Board, Plot Editor and Strategic Map UI navigation
Added Stars tracker to the navigation bar
Graphic settings now applied in Cinematics
Changed the Steam URL trying to avoid antivirus quarantine
Updated Helpers for Sandbox mode
Chinese traduction of the Missions texts is complete
Added specific sounds around Landmarks and Main Projects
Added shops bricks for non-player styles (x5)
Balancing of the Vehicles spawns regarding the viewer’s position
Added fountains FX in Landmarks
Updated land panel to be more accurate and dynamic
Many UI tweaks and fixes on the Photo Mode
City View UI update
Added confirmation pop-up on Main Project creation
Harmonization of White Model materials
Fix sun’s position to reflect geographic reality
Update of the hierarchy of Time Of Days and Weathers in City View
Added Urban Planner Construction Sites progression display
Added objects on Construction Sites ground
Added Parked Cars switch along district’s average m² price
Added Photo Mode Orbital Camera
Roofs update on vanilla D19/28/53
Updated Career Photo flow to allow a retake
Added Social Economic Fabric (SEF) switch for parked cars
Added Districts and Landmarks icons for D49, D52, D53 and D58
Added Blocks SEF Panel in City View
Added Demonstration and Fireworks to SEF effects
Updated PPP Flying Objects
Updated City View panels for special cases
Added outline and GoTo on Mission Blocks
Activate Highlight Missions Blocks selection when exiting Photo Mode
Adjusted Pedestrians in D01/D02/03/04
Added SEF energy consumption effects (heat wave and petals)
Updated SEF event spawns on number of buildings and not only event slots
Updated Districts Camera spawn position
Added sprites for D05 and D34
Added Homeless tents appearance on Districts
Defined Mid-day as default Time Of Day in Photo Mode
Changed URL displayed after export and added possibility to copy in clipboard
Lowered Fireworks spawn threshold
Designs selector selection on pointer down instead of release
Updated Drawing Board icons
Update Plazas floor (outside the delimited square)
Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
Added block number in the Drawing Board Builder
Removed the possibility of flat Roofs on Designs having dormer windows
Added a way to highlight plots in Drawing Board that are related to each objective
Added tooltip on Design UI in Drawing Board
Updated Drawing Board Objectives highlight and tip on hover
Updated Drawing Board pop-up before leaving
Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab
Added Plot Editor guides as re-bindable keys (Settings)
Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)
Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)
All Plot Editor helps are active when entering DB
Disable Plot Editor helps when pressing Shift (free hand drawing mode)
Changed Edit Mode entering Plot Editor
Changed starting point of a cut in Plot Editor only on a segment
Updated Plot Editor UI Types and Captions
Updated Plot Editor colours legend
Added Plot Editor temporary lines
Updated Plot Editor UI (mostly left panel)
Defined default max angle to 5°
Hiding Districts feature
Updated images and texts on districts 25, 26, 27, 28
Updated Strategic Map Missions selection behaviour (no default selection)
Updated Strategic Map colours for special cases
Updated SEF panel in Strategic Map
Update Missions & Districts sprites in Strategic Map
Changed Strategic Map sprite for the Atelier’s Mission
Added recent filter in the Design Library, with updated localization
Added floor’s height information for each design in the Design Library
Added materials to designs infos in the Design Library
Updated Design Library
Added descriptions to Designs
Added Design Bundles progression
Added Career Saves
Updated District acquisition (UI and game flow)
Added tips on objective panel toggles
Disabled Save in Workshop & evaluation Missions
Updated Missions configuration and Objectives UI display
Updated Tutorial UI
Force Tutorial dialogue display when a new text is set
Updated Tutorial (general)
Added 27 Missions
Added Mission Import to the Career mode flow
Enhancement of Missions Check Prompt
Updated Missions path and unlocking
Updated missions last batch
Updated Mission Photo validation UI
Improvement of Missions Objectives compute and display
Updated many Missions
Added City View panel in Career mode with a list of players previous projects
Updated Atelier Mission (0 objective)
Updated Progression (unlock Sandbox and Atelier)
Updated end of Mission bottom panel
Added title in Previous Mission panel
Social Economic Fabric (SEF) system update
Updated SEF balance
Added new types of objectives
Updated Missions texts and objectives
Updated SEF data for most recent districts and designs
Updated behaviours and portraits pop-up in career mode
Updated Career Helpers
Disabled Urban Planner in Career Mode
Disabled multi-selection in Career Mode
Missions update: People, Width, Index District, Park, Planet, ND, Profit
Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)
Added a tip bubble hover the Urban Planner button in Career mode
Speedup Mission Import with multiple blocks
Update of act portraits to have corresponding narrator in popup
Graphical update on many icons
Added Main Project’s animation
Added highlight feedback when a Main Project is built on the City View’s Main Project panel
Updated F1 helpers backgrounds
Added hovering feedback in settings panels
Updated textures for Red Tiles and white Zinc
Modified Cars shaders (PBR)
Modified Fountains, Pools and Parks Water shader.
Disable Extrudes from: Amsterdam & his variations | Frames | International
Removed Ysangar Blind Facades
Added Futuristic flying cars models
Updated Mariniere Design
Optimization on small assets rendering (roofs and street)
Reduced SEF level 2 events
Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.
Added ESC key as a way to disable helpers
Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.
Added confirmation pop-up when restoring any setting
Added a Graphic Setting to have more precise control on which assets we want to display:
Ground objects (trees, plaza assets, ground parking assets)
Roof objects (everything that goes on a roof)
City trees (which are not part of the generation)
Mods
Added Mods panel with Steam Workshop support
Added new Filters to the City View Block Import Panel
Added new Filters to the Mods Panel
Updated UI for the Mission Import and Export panels
UI integration for The Atelier
Updated Atelier 3D content and UI
Switch Vegetation on Atelier building
Added Atelier vegetation management
Added Neutral Center is already built in first Atelier entrance
326 fixes in 42 versions
You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021
Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!
Texts still need a bit of polish
Balancing might still need a bit of polish
Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)
Act III popup has a missing sprite
Using Demolish All in Tutorial 3 will not validate the demolish step
We made it Achitects. Thanks to all of you ♥
Source
Changelog.gg summarizes and formats this update. How we read updates.
