What changed
1 fix0 additions1 change0 removals
fixedWhat's new?You can now interact with secret collectibles after already interacting with them for the first time. - Implemented PlayStation controller support! [NOTE: A few PlayStation icons may be incorrectly displayed as Xbox icons. I will be migrating to the new input system soon so I just wanted to add minimal support to compensate until then]. - Improved menu navigation for mouse and keyboard users. - Added a pop-up panel in the main menu to replay a level, so you don't have to start a new game each time. - Fixed a bug where the enemy would automatically chase you in zone 3, even if you were hiding in a locker holding your breath, which led to a pretty much guaranteed game over. - Added a new ambience track to give the level more atmosphere.
changedWhat's new?There has been a slight modification to one part of the level map. Matusson and I are working hard to ensure that there is more exploration to do within Chapter One as that was one of the biggest things that was mentioned within the first few days of release.
The Angel's Mandate changes
fixedYou can now interact with secret collectibles after already interacting with them for the first time. - Implemented PlayStation controller support! [NOTE: A few PlayStation icons may be incorrectly displayed as Xbox icons. I will be migrating to the new input system soon so I just wanted to add minimal support to compensate until then]. - Improved menu navigation for mouse and keyboard users. - Added a pop-up panel in the main menu to replay a level, so you don't have to start a new game each time. - Fixed a bug where the enemy would automatically chase you in zone 3, even if you were hiding in a locker holding your breath, which led to a pretty much guaranteed game over. - Added a new ambience track to give the level more atmosphere.
changedThere has been a slight modification to one part of the level map. Matusson and I are working hard to ensure that there is more exploration to do within Chapter One as that was one of the biggest things that was mentioned within the first few days of release.
Version 1.0.2 is here! It took a little longer to push out than I had anticipated, work has been eating me alive and I struggled to find the motivation to work on the game for a bit.
What's new?
You can now interact with secret collectibles after already interacting with them for the first time. - Implemented PlayStation controller support! [NOTE: A few PlayStation icons may be incorrectly displayed as Xbox icons. I will be migrating to the new input system soon so I just wanted to add minimal support to compensate until then]. - Improved menu navigation for mouse and keyboard users. - Added a pop-up panel in the main menu to replay a level, so you don't have to start a new game each time. - Fixed a bug where the enemy would automatically chase you in zone 3, even if you were hiding in a locker holding your breath, which led to a pretty much guaranteed game over. - Added a new ambience track to give the level more atmosphere.
There has been a slight modification to one part of the level map. Matusson and I are working hard to ensure that there is more exploration to do within Chapter One as that was one of the biggest things that was mentioned within the first few days of release.
Big things are coming soon !! I hope you enjoy this bug patch build in the meantime. Thank you for reading