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Steam News9 December 20241y ago

Community Update gets Ultra Violent

Join us testing the next major update - The community Update You can join us by entering "WeBeTesting" in the beta section of Steam and have access to our external playtest.

Full notes

Full The Anacrusis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions6 changes1 removal
  • Compatibility
  • Gameplay
  • UI and audio
  • Events
  • Balance
  • Fixes
changedYou can join us by entering "WeBeTesting" in the beta section of Steam and have access to our external playtest.
removedBug Fixes: -> Removed collision for a cable (and rail) used throughout episode 2 which would kill non-host players on the alien team.
changed> Adjusted Survivor AI so that a player caught by the grabber is rescued far more quickly and consistently.
changed> Implemented a check to ensure a player cannot charge before their secondary melee attack finishes as the brute. Previously this would cause the player to lose the ability to swipe attack after finishing their charge.
fixed> There are so many new Game Settings options in Versus that they began to overlap the confirm button — this has been fixed.
addedBase Game Changes: -> Ultraviolence difficulty now has unique events that happen at specific parts in each episode. In Versus there is a new option in Game Settings for experiencing these events as well.

The Anacrusis changes

changedYou can join us by entering "WeBeTesting" in the beta section of Steam and have access to our external playtest.
removedBug Fixes: -> Removed collision for a cable (and rail) used throughout episode 2 which would kill non-host players on the alien team.
changed> Adjusted Survivor AI so that a player caught by the grabber is rescued far more quickly and consistently.
changed> Implemented a check to ensure a player cannot charge before their secondary melee attack finishes as the brute. Previously this would cause the player to lose the ability to swipe attack after finishing their charge.
fixed> There are so many new Game Settings options in Versus that they began to overlap the confirm button — this has been fixed.

Join us testing the next major update - The community Update

You can join us by entering "WeBeTesting" in the beta section of Steam and have access to our external playtest.

Here are the notes on the latest update and what is being worked on for the Candidate build

Bug Fixes: -> Removed collision for a cable (and rail) used throughout episode 2 which would kill non-host players on the alien team.

-> Adjusted Survivor AI so that a player caught by the grabber is rescued far more quickly and consistently.

-> Implemented a check to ensure a player cannot charge before their secondary melee attack finishes as the brute. Previously this would cause the player to lose the ability to swipe attack after finishing their charge.

-> There are so many new Game Settings options in Versus that they began to overlap the confirm button — this has been fixed.

Base Game Changes: -> Ultraviolence difficulty now has unique events that happen at specific parts in each episode. In Versus there is a new option in Game Settings for experiencing these events as well.

-> In special events for Versus only, added a timer to the director that will allow players to begin spawning if survivors take longer than two minutes to prepare.

-> The “high” option for special weapons in Game Settings has been increased, as it previously felt underwhelming.

Ultraviolence Changes: -> The Violent Spawner in versus can now direct its turrets to specific human players with alt fire. Turrets will also be harder to kill while rolling, as an attentive survivor could consistently kill incoming turrets before they had a chance to open and fire.

-> The UltraBrute in Versus accidentally behaved like the older brute model, and is now updated to the current version with an easier to use charge.

-> Fixed the first person material for the end cannon missiles to have the correct fov setting.

Still To Do. [] fix ui bug where host sees cosmic bots burning [] fix volatile gooper versus ai spawning in floor [] grabber and flasher tiny arms when meleeing [] maybe disable stasis launcher in bottomless clip option [] ai keeps going back to charger with infinite ammo [x] get uv episode events finished

Source

Steam News / 9 December 2024

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