HomeGamesUpdatesPricingMethodology
Steam News13 May 20206y ago

New Mechanic in v1.3

Here's what's new in v1.3 of The Amazing Fantastics: Issue 1. The biggie: Break mechanic Enemies that are continuously attacked may reach the Break status, causing them to take increased damage and become unable to act

Full notes

Full The Amazing Fantastics: Issue 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
addedHere's what's new in v1.3 of The Amazing Fantastics: Issue 1.
changedEnemies that are continuously attacked may reach the Break status, causing them to take increased damage and become unable to act for several turns.

The Amazing Fantastics: Issue 1 changes

addedHere's what's new in v1.3 of The Amazing Fantastics: Issue 1.
changedEnemies that are continuously attacked may reach the Break status, causing them to take increased damage and become unable to act for several turns.

Here's what's new in v1.3 of The Amazing Fantastics: Issue 1.

The biggie: Break mechanic

Enemies that are continuously attacked may reach the Break status, causing them to take increased damage and become unable to act for several turns.

TIPS

Exploiting an enemy's weakness triggers Break faster

If an enemy goes an entire turn without being attacked, it will take longer for them to Break

Certain Formations may affect Break

The smaller update: Volume control

You asked.

Hope you enjoy!

Source

Steam News / 13 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.