Update log
Full The Amazing Crackpots Club! update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Events
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
Happy Holidays, Crackpotters! We've prepared a small update to celebrate the christmas season with six brand-new masks! We hope you like them!
New Features
6 New masks added
Changes
Adjusted difficulty balance in Kiyumi's Story chapter for a smoother progression
When playing Push mode in Twinkling Tower, glitter barriers will now follow the central pillar.
The Ultimate Charged sound effect can now interrupt itself to prevent overlapping
Bug fixes
Fixed an animation issue where Kitsuro would sometimes get stuck in a short loop during non-playable sequences.
Fixed an oversight that left Kitsuro unaffected by the stop-watch item.
Fixed an issue where Moranna's max-charge bullet and her Story Minigame shots would would drag the game's performance down.
Fixed an issue where Mothilda's shield would sometimes appear on Mothilda's back during defeat sequences.
Fixed an issue where CPU Mothildas would sometimes aggressively change the position of their shield every frame with unprecedented levels of fury.
Fixed a problem in Sadie's Story Chapter, where Sadie would sometimes appear stuck inside the giant flask in the in-game cinematics while chasing Mothilda.
Fixed a bug where the Babynator defeat animation would sometimes show the wrong baby on certain special Story Mode battles.
Fixed an error that could sometimes result in a crash when going back to a previous option in the pause screen
Source
