Greetings Adventurers, and welcome to the latest TADO news. It’s been a little quiet around here lately, and today’s patch notes aren’t the longest or most interesting, but they are very much a necessity.
Full notes
Full The Adventurer's Domain Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Adventurers, and welcome to the latest TADO news.
What changed
0 fixes0 additions3 changes0 removals
Performance
Gameplay
changedWhilst we continue to brew the next content update launching later this month, we’ve spent a good amount of time working on improving performance. With this build players should find they have significantly improved load times, memory usage and, depending on hardware, shorter render times. This should have the effect of putting less load on strong systems whilst also significantly reducing the minimum viable requirements.
changedNot a great deal has changed in dungeons but when moving to any of the large open world areas, people with even the highest specs should notice a significant improvement and for those with more modest hardware a much more significant reduction in load times.
changedThere’s always more to do in this space and we will continue to work on improving performance going forward.
The Adventurer's Domain Online changes
changedWhilst we continue to brew the next content update launching later this month, we’ve spent a good amount of time working on improving performance. With this build players should find they have significantly improved load times, memory usage and, depending on hardware, shorter render times. This should have the effect of putting less load on strong systems whilst also significantly reducing the minimum viable requirements.
changedNot a great deal has changed in dungeons but when moving to any of the large open world areas, people with even the highest specs should notice a significant improvement and for those with more modest hardware a much more significant reduction in load times.
changedThere’s always more to do in this space and we will continue to work on improving performance going forward.
It’s been a little quiet around here lately, and today’s patch notes aren’t the longest or most interesting, but they are very much a necessity.
Whilst we continue to brew the next content update launching later this month, we’ve spent a good amount of time working on improving performance. With this build players should find they have significantly improved load times, memory usage and, depending on hardware, shorter render times. This should have the effect of putting less load on strong systems whilst also significantly reducing the minimum viable requirements.
Not a great deal has changed in dungeons but when moving to any of the large open world areas, people with even the highest specs should notice a significant improvement and for those with more modest hardware a much more significant reduction in load times.
There’s always more to do in this space and we will continue to work on improving performance going forward.
That’s all for now, but we have more coming later in the month with the latest content drop.