Greetings Adventurers, it’s been too long since the last time we spoke so it seems like a good time to dive into what’s currently going on in TADO. Firstly, lets do the not so good news.
Full notes
Full The Adventurer's Domain Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings Adventurers, it’s been too long since the last time we spoke so it seems like a good time to dive into what’s currently going on in TADO.
What changed
0 fixes3 additions0 changes0 removals
Gameplay
Events
addedFirstly, lets do the not so good news. With the launch of Star Island rapidly approaching updates to the current game have slowed down more than we’d intended. We had plans for a couple more minor updates following the Demonology launch last month but knowing many people were much more interested in the new content, we decided to put a brake on the roadmap items for March and redirect all our efforts into getting Star Island out the door.
addedThis means unfortunately when you first land on the shores of Star Island you won’t be doing so with the new hair styles and character customisations; though they shouldn’t be too far behind!
addedAs you’d expect, Star Island comes with some new higher level areas, a longer than you’re used to crafting experience – albeit with a much flatter requirement across the item types and much higher potential crafts, new abilities for almost every skill, quests, events and obviously loads of items, monsters and areas to collect, defeat and explore.
The Adventurer's Domain Online changes
addedFirstly, lets do the not so good news. With the launch of Star Island rapidly approaching updates to the current game have slowed down more than we’d intended. We had plans for a couple more minor updates following the Demonology launch last month but knowing many people were much more interested in the new content, we decided to put a brake on the roadmap items for March and redirect all our efforts into getting Star Island out the door.
addedThis means unfortunately when you first land on the shores of Star Island you won’t be doing so with the new hair styles and character customisations; though they shouldn’t be too far behind!
addedAs you’d expect, Star Island comes with some new higher level areas, a longer than you’re used to crafting experience – albeit with a much flatter requirement across the item types and much higher potential crafts, new abilities for almost every skill, quests, events and obviously loads of items, monsters and areas to collect, defeat and explore.
Firstly, lets do the not so good news. With the launch of Star Island rapidly approaching updates to the current game have slowed down more than we’d intended. We had plans for a couple more minor updates following the Demonology launch last month but knowing many people were much more interested in the new content, we decided to put a brake on the roadmap items for March and redirect all our efforts into getting Star Island out the door.
This means unfortunately when you first land on the shores of Star Island you won’t be doing so with the new hair styles and character customisations; though they shouldn’t be too far behind!
Onto the better news, Star Island itself. Whilst we’re not going to drop the exact date here, we’re now in the ‘weeks away’ rather than months and it’s shaping up nicely.
As you’d expect, Star Island comes with some new higher level areas, a longer than you’re used to crafting experience – albeit with a much flatter requirement across the item types and much higher potential crafts, new abilities for almost every skill, quests, events and obviously loads of items, monsters and areas to collect, defeat and explore.