Full notes
Full The Abandoned update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
The Abandoned changes
Version 1.7.2 Update Notes
New Features / Changes:
Created a new model for the Abandoned Factory.
Player Stat - Most Enemies Killed: A count of the highest number of enemy kills in one dream.
Player Stat - Most Portals Closed: A count of the highest number of portals closed in one dream.
HUD: The number of current enemy kills and portals closed during the current dream will be tracked using the player's HUD.
Journal: The bedroom journal will track the Most Enemies Killed and Most Portals Closed stats.
Updated the main font to have a blue glow outline.
Added a camera shake effect on player damage.
- CheckpointsEach time you enter a new room, a checkpoint will be created. There is a confirmation panel when interacting with the bed to start from the last checkpoint or restart from beginning.
Changed the background color of the confirmation panel in the Pause Menu for better visibility.
Bug Fixes:
Portals will spawn enemies correctly even if more than one portal is open.
Enabled interaction with previously found documents in tables.
Enemies will stop their ambient visual effect once killed.
Crosshair will disable while text panels are open.
Game will pause when any text panel is open.
Red Room portal will not trigger right when the player enters the room.
Connect Twitter: @Sly_Cat_Games The Abandoned Website (A work in progress)
If you are experiencing any issues please email me ( support@slycatgames.com ).
Thanks for playing, your satisfaction is my highest priority! All user input and concerns are greatly appreciated. ~ Tim
Source
Changelog.gg summarizes and formats this update. How we read updates.
