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Steam News7 February 20264mo ago

v2 Patch Notes

Hi! First off, thank you so much for checking out my demo! Just made a little update to fix a few things and make some other tweaks to the demo.

Full notes

Full The 9th Seraph update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition1 change1 removal
  • Gameplay
  • Fixes
  • Maps
  • Events
fixedFixed a few trees in some Carmine Forest areas that previously lacked collision.
fixedFixed a mistake in the dream sequence where different music would play after the future-telling part when speaking to "R".
addedAdded some loose crystals throughout the Serafina cave system to more clearly mark the pathway to help players during the section where you have to flee the cave under a time limit.
changedTweaked the value and names of some items.
removedRemoved some currently unused areas, graphics and event tags reserved for the full game. Just as a bit of a tidy-up of the game's files and to reduce the overall size.

Hi! First off, thank you so much for checking out my demo!

Just made a little update to fix a few things and make some other tweaks to the demo.

  • Fixed a few trees in some Carmine Forest areas that previously lacked collision.

  • Fixed a mistake in the dream sequence where different music would play after the future-telling part when speaking to "R".

  • Added some loose crystals throughout the Serafina cave system to more clearly mark the pathway to help players during the section where you have to flee the cave under a time limit.

  • Tweaked the value and names of some items.

  • Removed some currently unused areas, graphics and event tags reserved for the full game. Just as a bit of a tidy-up of the game's files and to reduce the overall size.

  • Other minor tweaks.

If you come across any other problems, or if you just want to give feedback, please let me know!

Source

Steam News / 7 February 2026

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