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Steam News4 August 20232y ago

Code optimization

Hi there! = Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking.

Full notes

Full The 8 Sins: New Hell Order update

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What changed

1 fix5 additions1 change0 removals
  • Performance
  • Gameplay
  • Maps
  • UI and audio
added= Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy.
addedSo my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer.
addedBecause of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:
added= Map = Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:
addedSome time ago I was mentioning about making a panorama screen and whether this is necessary or not. And I mentioned about city builder module. Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items.
changedTechnology screen:

The 8 Sins: New Hell Order changes

added= Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy.
addedSo my current goals: 1. Optimization of the battle code; 2. Refresh the game page; 3. Add multiplayer.
addedBecause of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:
added= Map = Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:
addedSome time ago I was mentioning about making a panorama screen and whether this is necessary or not. And I mentioned about city builder module. Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items.

Hi there!

= Optimization = When working on improving the AI player, I notice that battle code requires optimizations, the need for RAM is slightly increasing after each fight, and I need to find out where is leaking. New AI player use simulations a lot, so the amount of used Ram is going crazy.

Noticed that there was no big visible progress from last time and the Festival of Strategy game is coming, the 8 Sins will be now a priority.

So my current goals:

  1. Optimization of the battle code;
  2. Refresh the game page;
  3. Add multiplayer.

Depending on how good the Festival will go for this project, after finishing the goals, I gonna start working on major update immediately.

= About refreshing the game page =

Because of the planned major updates and incoming Festival, I decided to try to make a new logo, and of course refresh capsule art (for the rest maybe later), here are some rough concepts of that:

= Map = Still improving the last added biome to make it looks more differently than others, at first place it was too purple like the volcano biome:

= City Builder? =

Some time ago I was mentioning about making a panorama screen and whether this is necessary or not. And I mentioned about city builder module. Interested in that, I make another concept of such screens, where every town generates some point like "Units: Brute" or "Kindom: Magic", and if there are enough of them, the current technology level go up and players can unlock new units or items.

Technology screen:

= Ending = After releasing the update with a fixed battlefield and with a lot of concepts that I made with the prepared UI, work on major updates should be easier and from the graphics side I can focus on making complete animation sets of all refreshed units. And was thinking, about how my game can look if I gonna increase the screen size by double:

Thanks for reading and see you next time!

Source

Steam News / 4 August 2023

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