A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager.
Full notes
Full The 8 Sins: New Hell Order update
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What changed
0 fixes3 additions1 change0 removals
Gameplay
Maps
added"Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit.
changedThe algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal.
addedHere is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body:
addedFor the concepts, I need to prepare the new town and battlefield screens.
The 8 Sins: New Hell Order changes
added"Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit.
changedThe algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal.
addedHere is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body:
addedFor the concepts, I need to prepare the new town and battlefield screens.
A small report on improving AI: For now, the simulation is done and this is the easy part, currently, I am focusing on the advanced army manager.
"Army manager" module use simulation to calculate the best army squad and is used in creating a new party or choosing an upgrade for a unit.
The algorithm is written down, and now I am putting that into code but probably it will gonna be connected with a "victory march" module (AI is setting a path to reach a map goal if is ready and destroying any armies on this path if necessary), to create the best squad (or two) to defeat the goal.
As for the concept:
Here is an expanded character sheet where on the left I add fields to show what currently is working on this creature, starting from the top: aura (cast by abominations), mixture, spell and states of mind, soul and body:
For the concepts, I need to prepare the new town and battlefield screens.