Returning to work! = V 1.0.23 = Game: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only
Full notes
Full The 8 Sins: New Hell Order update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes3 additions0 changes0 removals
Gameplay
Maps
Fixes
addedGame: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only works when: -- the creature attacks all targets; -- others: when they can choose only one target at the moment;
fixedFixed: After conquering the city and recruiting a new character to the garrison, the defending team does not return as dead; - Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from a given hideout indefinitely disappeared; - Refreshed: game save; - Fixed: when the enemy capital is demoted to the city level, the building bonuses are reset and you can't build in that city in a given turn; - Fixed: Unit statuses are cleared after combat (e.g. miss will not appear); - Added: a message that no spells can be cast on city defenders and hideouts from the world map view; - Fixed: removing a commander in a city doesn't make the city disappear :X
fixedA.I.: - Fixed: Campaign AI lock preventing city expansion no longer works in Skirmish
fixedMap editor: - Fixed: after loading the map, editing the party, overwriting a smaller character with a giant does not cause a save error;
addedIn the next update, I gonna focus on the A.I. player because it seems that sometimes is blocking himself, also, a new map coming soon.
addedThinking about describing the new unit classes, I got the idea that for now, it better show what kind of stats each of them is focusing on, for example when the player gets an item +1 to the main stats for each class (also, the class icon is refreshed, old ones were added for comparison):
The 8 Sins: New Hell Order changes
addedGame: - Added: F2 displays mission description; - Added: F3 performs fast save; - Added: F4 performs fast loading; - Added: spacebar during combat automatically selects a target but only works when: -- the creature attacks all targets; -- others: when they can choose only one target at the moment;
fixedFixed: After conquering the city and recruiting a new character to the garrison, the defending team does not return as dead; - Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from a given hideout indefinitely disappeared; - Refreshed: game save; - Fixed: when the enemy capital is demoted to the city level, the building bonuses are reset and you can't build in that city in a given turn; - Fixed: Unit statuses are cleared after combat (e.g. miss will not appear); - Added: a message that no spells can be cast on city defenders and hideouts from the world map view; - Fixed: removing a commander in a city doesn't make the city disappear :X
fixedA.I.: - Fixed: Campaign AI lock preventing city expansion no longer works in Skirmish
fixedMap editor: - Fixed: after loading the map, editing the party, overwriting a smaller character with a giant does not cause a save error;
addedIn the next update, I gonna focus on the A.I. player because it seems that sometimes is blocking himself, also, a new map coming soon.
Returning to work!
= V 1.0.23 =
Game
Added: F2 displays mission description;
Added: F3 performs fast save;
Added: F4 performs fast loading;
Added
spacebar during combat automatically selects a target but only works when: -- the creature attacks all targets; -- others: when they can choose only one target at the moment;
RemovedFixedAfter conquering the city and recruiting a new character to the garrison, the defending team does not return as dead; - Fixed: After a fight, loot is removed from the bag of defeated teams/cities/hideouts, thus the possibility of collecting a given item from a given hideout indefinitely disappeared; - Refreshed: game save; - Fixed: when the enemy capital is demoted to the city level, the building bonuses are reset and you can't build in that city in a given turn; - Fixed: Unit statuses are cleared after combat (e.g. miss will not appear); - Added: a message that no spells can be cast on city defenders and hideouts from the world map view; - Fixed: removing a commander in a city doesn't make the city disappear :X
A.I.: - Fixed: Campaign AI lock preventing city expansion no longer works in Skirmish
Map editor: - Fixed: after loading the map, editing the party, overwriting a smaller character with a giant does not cause a save error;
In the next update, I gonna focus on the A.I. player because it seems that sometimes is blocking himself, also, a new map coming soon.
As for the concept, I start again working on random stuff:
Thinking about describing the new unit classes, I got the idea that for now, it better show what kind of stats each of them is focusing on, for example when the player gets an item +1 to the main stats for each class (also, the class icon is refreshed, old ones were added for comparison):