HomeGamesUpdatesPricingMethodology
Steam News26 November 20223y ago

V 1.0.22

Sorry for a long time without news. First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work.

Full notes

Full The 8 Sins: New Hell Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition3 changes0 removals
  • Maps
  • Gameplay
  • Fixes
changedAs for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects)​ which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time:
addedToday, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working on a new colour palette in more cold colours.​ ​
fixedGame: - Fixed: loading the game in conquest mode prevented further expansion; - Added: in some cases when a save or map file is faulty, instead of being kicked out of the game, we get information about which segment is incorrect;
fixedOther: - Improved: the description of some buttons and fields; - Fixed: bug where scoreboard could be cleared;
changedEditor: - Revamp: map message now shows the terrain name and its type: solid, liquid and gas, along with a description of the selected size;
changedUpdate: tutorial; - Update: manual.

The 8 Sins: New Hell Order changes

changedAs for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects)​ which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time:
addedToday, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working on a new colour palette in more cold colours.​ ​
fixedGame: - Fixed: loading the game in conquest mode prevented further expansion; - Added: in some cases when a save or map file is faulty, instead of being kicked out of the game, we get information about which segment is incorrect;
fixedOther: - Improved: the description of some buttons and fields; - Fixed: bug where scoreboard could be cleared;
changedEditor: - Revamp: map message now shows the terrain name and its type: solid, liquid and gas, along with a description of the selected size;

Sorry for a long time without news.

First of all, I wanna break the rule of launching updates every week, instead, I gonna launch (or at last write info) every 2nd week, hoping that gonna increase the value of the work.

Also, I was reading how to prevent the antivirus from interrupting my game and soon I gonna take some action in that way.

As for the update I mainly refreshed the manual and tutorial (because the game has changed in some aspects)​ which was quite surprising to me of how much it cost the time, also, expanded the load game/map function so that instead of crushing the game, will give some info but this also requires some time:

Also, before the major update, I wanna clean the code a bit​

Today, I also don't have any concept art, but inspired by the cover of Nik Pierumow's book "Aliedora", I am working on a new colour palette in more cold colours.​ ​

= V 1.0.22 =

Game: - Fixed: loading the game in conquest mode prevented further expansion; - Added: in some cases when a save or map file is faulty, instead of being kicked out of the game, we get information about which segment is incorrect;

Other: - Improved: the description of some buttons and fields; - Fixed: bug where scoreboard could be cleared;

Editor: - Revamp: map message now shows the terrain name and its type: solid, liquid and gas, along with a description of the selected size;

Help:

  • Update: tutorial; - Update: manual.

Source

Steam News / 26 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.