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Steam News16 September 20223y ago

V 1.0.20

The new version is available but in short, bug fixing. Also Important! Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Si

Full notes

Full The 8 Sins: New Hell Order update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition3 changes1 removal
  • Gameplay
  • Maps
  • Fixes
  • Balance
addedThe new version is available but in short, bug fixing.
fixedfixed a bug with saving new maps from the map editor;
fixedfixed a bug where the number of players, name and map description was not saved;
fixedfixed a bug where the screen was not centred on the player's capital in the first turn;
fixedfixed a bug where capital was not generating resources;
fixedfixed bug - player 1 started the turn in turn 2;

The 8 Sins: New Hell Order changes

addedThe new version is available but in short, bug fixing.
fixedfixed a bug with saving new maps from the map editor;
fixedfixed a bug where the number of players, name and map description was not saved;
fixedfixed a bug where the screen was not centred on the player's capital in the first turn;
fixedfixed a bug where capital was not generating resources;

The new version is available but in short, bug fixing.

Also Important!

Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW! ​

= V 1.0.20 =​

Introduction: rebuilding the save / load system could cause more bugs than before!

  • fixed a bug with saving new maps from the map editor;

  • fixed a bug where the number of players, name and map description was not saved;

  • does not throw out of the game when the mobility of the commander per turn is 0;

  • fixed a bug where the screen was not centred on the player's capital in the first turn;

  • fixed a bug where capital was not generating resources;

  • fixed bug - player 1 started the turn in turn 2;

  • fixed a bug where the promotion was blocked in the skirmish like in the campaign;

  • you can research spells during the skirmish

  • upgrade all no longer upgrade units that do not have enough experience

  • a player's attempt to save the game does not result in being kicked out of the game;

  • on the 13th turn, the defeated units are resurrected and the object is ready to be visited, previously it worked only after loading the game;

  • after loading the game, the looted hideouts cannot be revisited before the 13th turn;

  • si does not execute when the conditions are not met, this bug caused some characters with this skill to have negative health after the fight;

  • the loading window has been refreshed in the main menu; ​=========================================

Last time I was talking about the weird concept, here is this: ​​

As for the 8 Sins, I only find time to make this rough concept of mage tower:

= EDIT = I see some kind of Halloween action on Steam! Maybe a Halloween update?

Source

Steam News / 16 September 2022

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