Full notes
Full The 8 Sins: New Hell Order update
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What changed
- Gameplay
- Maps
- Fixes
- Balance
The 8 Sins: New Hell Order changes
The new version is available but in short, bug fixing.
Also Important!
Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW!
= V 1.0.20 =
Introduction: rebuilding the save / load system could cause more bugs than before!
fixed a bug with saving new maps from the map editor;
fixed a bug where the number of players, name and map description was not saved;
does not throw out of the game when the mobility of the commander per turn is 0;
fixed a bug where the screen was not centred on the player's capital in the first turn;
fixed a bug where capital was not generating resources;
fixed bug - player 1 started the turn in turn 2;
fixed a bug where the promotion was blocked in the skirmish like in the campaign;
you can research spells during the skirmish
upgrade all no longer upgrade units that do not have enough experience
a player's attempt to save the game does not result in being kicked out of the game;
on the 13th turn, the defeated units are resurrected and the object is ready to be visited, previously it worked only after loading the game;
after loading the game, the looted hideouts cannot be revisited before the 13th turn;
si does not execute when the conditions are not met, this bug caused some characters with this skill to have negative health after the fight;
the loading window has been refreshed in the main menu; =========================================
Last time I was talking about the weird concept, here is this:
As for the 8 Sins, I only find time to make this rough concept of mage tower:
= EDIT = I see some kind of Halloween action on Steam! Maybe a Halloween update?
Source
Changelog.gg summarizes and formats this update. How we read updates.
