Full notes
Full The 4th Horizon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
The 4th Horizon changes
Improve skill customization – Allow adding more than one skill or set it to maximum so it consumes all available soul capacity.
Add lighting effects in caves – Enemies outside the player’s view range or torchlight should be invisible.
Update skill rune icons to reflect the attribute they use.
Add basic gameplay help/tutorial for new players.
Finish the prologue for the demo and release version.
Prepare for the main game – Allow players to customize their character’s picture (including the option to add their own custom face).
Update skill runes used by hostile units for consistency.
Source
Changelog.gg summarizes and formats this update. How we read updates.
