Full notes
Full Textreme 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
New in this update:
now files save in .txt format by default
you can still save them in any format you want like you could before
added support for pretty much all alphabets that exist around the world
we already had good support for Cyrillic, Latin Extended and Japanese character sets before this
now we support almost everything there is with a few rare exceptions you likely wont notice
Known issues:
we do not have Right to Left text support yet, but...
that is a feature that Godot 4.0 is said to have. It will release in the near future, we will add this feature once the new version of the engine is available
we are aware that copy-pasting text written from right to left results in it getting flipped, this is a problem that is common for many applications, we will try to fix this issue in the future when full RtoL support comes with Godot 4.0
some beefy symbols like emoji and Egyptian hieroglyphics only display in the Linux build of the game
Source
Changelog.gg summarizes and formats this update. How we read updates.
