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Steam News3 December 201411y ago

Update #3: Mooshi The Mushroom Knight, Classes, New World, and More!

This is a very exciting update for us! We have been busy these last few months optimizing our systems and developing the core of our game.

Full notes

Full Tetrapulse update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Compatibility
addedThis is a very exciting update for us! We have been busy these last few months optimizing our systems and developing the core of our game. So much has changed that it is going to be difficult to get everything on this change list! First, we have switched to an entirely new, more efficient AI system, so Robobugs will be working better then ever. Our art team has focused in the style of the game and developed our first playable world and our first character, Mooshi The Mushroom Knight. She is a lovable character that packs a punch. With her three-headed carnivorous staff she fearlessly leads the team into battle, sending Robobugs flying to and fro. Check out the Mooshi gameplay video below! https://www.youtube.com/watch?v=WF1w26Sx1Xs There is also basic implementations of 3 other unique character classes to try out! In addition, we've added a new enemy type, Squid. We look forward to having everyone play the new update! Features:
addedNew AI System
changedSound Effects
changedRevamped codebase and overall optimizations to make the game run smoother
fixedFixed many bugs related to player movement. It should feel better to run around and smash things now.
changedNo linux build available

Tetrapulse changes

addedThis is a very exciting update for us! We have been busy these last few months optimizing our systems and developing the core of our game. So much has changed that it is going to be difficult to get everything on this change list! First, we have switched to an entirely new, more efficient AI system, so Robobugs will be working better then ever. Our art team has focused in the style of the game and developed our first playable world and our first character, Mooshi The Mushroom Knight. She is a lovable character that packs a punch. With her three-headed carnivorous staff she fearlessly leads the team into battle, sending Robobugs flying to and fro. Check out the Mooshi gameplay video below! https://www.youtube.com/watch?v=WF1w26Sx1Xs There is also basic implementations of 3 other unique character classes to try out! In addition, we've added a new enemy type, Squid. We look forward to having everyone play the new update! Features:
addedNew AI System
changedSound Effects
changedRevamped codebase and overall optimizations to make the game run smoother
fixedFixed many bugs related to player movement. It should feel better to run around and smash things now.

This is a very exciting update for us! We have been busy these last few months optimizing our systems and developing the core of our game. So much has changed that it is going to be difficult to get everything on this change list! First, we have switched to an entirely new, more efficient AI system, so Robobugs will be working better then ever. Our art team has focused in the style of the game and developed our first playable world and our first character, Mooshi The Mushroom Knight. She is a lovable character that packs a punch. With her three-headed carnivorous staff she fearlessly leads the team into battle, sending Robobugs flying to and fro. Check out the Mooshi gameplay video below! https://www.youtube.com/watch?v=WF1w26Sx1Xs There is also basic implementations of 3 other unique character classes to try out! In addition, we've added a new enemy type, Squid. We look forward to having everyone play the new update! Features:

  • 4 Player Classes.

  • Mooshi Official release. The rest of the characters are still in early development

  • New AI System

  • Mooshi World

  • Basic Menus

  • Sound Effects

  • Squid Enemy type

  • Enemy death visual effects

  • Revamped codebase and overall optimizations to make the game run smoother

Major Fixes:

  • Fixed many bugs related to player movement. It should feel better to run around and smash things now.

  • No more invisible enemies.

Minor Fixes:

  • Lots of small bug fixes

Known Issues:

  • No linux build available

  • Unity bug sometimes causes game to crash after first loop

For more updates and information on the game be sure to follow us on Twitter and check out our Development Blog

Source

Steam News / 3 December 2014

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