In this update4
Full notes
Full TETRAGUN update
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What changed
- Balance
- Gameplay
TETRAGUN changes
Balance Changes
Preparations - Ability charge gain (100% -> 50%).
Future Prospects - Additionally grants +15% to all stats after the next wave.
Quality of Life
Shields now unregister themselves as soon as they are triggered, meaning you can replace it immediately and not have to wait until the end of the animation.
Asteroids are now partially transparent so they're easier to differentiate from enemies.
Enemy knockback distance has been clamped to a small distance past the screen edges.
Run recap stat values are now shown as percentages rather than scaler values.
Bug Fixes
Bulletstorm no longer causes frame drops.
Powered-Up Powerups icon has been restored.
You can no longer manually quit a run after you've died.
Developer Note
Welcome to TETRAGUN! Please let me know if you have any suggestions for new upgrades, weapons, and/or abilities! I'll be compiling a list of the most popular ones to be voted upon and added into the game in the next content update. Thank you all for playing!
Source
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