Full notes
Full TETRACHROMA update
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What changed
- UI and audio
- Gameplay
- Performance
TETRACHROMA changes
This update adds the ability to play any of the game's 8 modes with the "sound style" from another mode. I also added a new extra sound style! Thanks for the support and feedback!
Changes:
Sound Style Preferences: Sound styles can now be selected from the preferences screen similar to block styles. Unlocking a mode unlocks its sound style for use in other modes.
New Extra Sound Style: A new sound style called 'ADVENTURE' is unlocked by default.
Developer's note: This new sound style is based on heavily manipulated sounds from my previous game. Given how different they are, I didn't expect many players to have played my last game, but there are more of you than I expected! <3
- New Record DisplayText now appears on the game over / completion screen when the you achieve a new max score, fastest time, max lines, or max clear.
More Mechanics Information: Additional gameplay mechanics information is now displayed on the mode selection screen. (e.g., rotation system, randomizer)
Improved Undo Consistency: The "Undo" mechanic no longer changes the next piece in Arcade and Console modes.
Developer's note: Previously, "Undo" did not affect the game's random number generator which led to some inconsistencies in how it interacted with the next piece queue. Now "Undo" affects the random number generator, so the piece queue behavior is consistent across modes.
Improved Arcade Stick Inputs: A debounce filter is now applied to controller button inputs to improve performance with certain controllers.
Developer's note: Some arcade stick controllers can produce "bounce" input noise (also called chatter"), causing very fast unintended on-off input sequences. Games with 60Hz input polling are rarely affected by this noise, but Tetrachroma's unlocked framerate and event-based input system made it more sensitive. The new debounce filter is designed to have a similar debounce effect to 60Hz polling while preserving the benefits of the unlocked, event-based approach. The filter only engages after detecting bounce controller inputs, so it does not introduce input delay or alter normal input timing. P.S. I bought an arcade stick :)
- Minor FixesFixed a typo in an option description
- Minor FixesFixed a misalignment of BIG mode's block flipping sound which was causing audio pops.
Source
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