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Steam News30 October 20241y ago

Tetrachroma 1.1.0 Update - New Control Options

Medium sized update adding some new control options along with some miscellaneous fixes. The biggest new feature is the ability to edit control handling on a per mode basis.

Full notes

Full TETRACHROMA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix6 additions2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
addedMedium sized update adding some new control options along with some miscellaneous fixes. The biggest new feature is the ability to edit control handling on a per mode basis. Let me know in the Steam forums if you encounter any issues. Thanks for your continued feedback and support!
fixedHotfix 1.1.2: Corrected an issue preventing saving with non ASCII-characters in the path. Hotfix 1.1.1: The update accidentally included a test pattern in place of Puzzle 1--ooops! this has been corrected! Sorry!
addedAdded the ability to set mode-specific control handling overrides. Access this feature from the new "Mode-Specific Handling Screen" in the Controls options menu.
addedThe soft drop lock setting has been expanded to support "OFF", "ON PRESS OR HOLD", or "ON PRESS". "ON PRESS" replicates the old setting of "ON" while "ON PRESS OR HOLD" is a new behavior meant to be more accurate to classic arcade stackers.
addedAdded options to disable initial hold, initial movement, initial rotation from the controls handling screen. Developers note: I expect this will be most useful for turning off these features for INSTANT mode: although initial rotation, movement, and hold systems do make sense in theory for INSTANT mode, they are unusual for this style of play. For now the default is on for every mode, but depending on community feedback I may turn these off by default for INSTANT.
changedChanged spawn positions of CONSOLE mode pieces to use right sided bias for better accuracy to classic inspiration. Developers note: This change ensures classic players don't have to relearn tap counts if they choose to play with a style without DAS. Sorry about this unintentional inaccuracy! Thanks to all the players continuing to help me improve these classic themed modes.

TETRACHROMA changes

addedMedium sized update adding some new control options along with some miscellaneous fixes. The biggest new feature is the ability to edit control handling on a per mode basis. Let me know in the Steam forums if you encounter any issues. Thanks for your continued feedback and support!
fixedHotfix 1.1.2: Corrected an issue preventing saving with non ASCII-characters in the path. Hotfix 1.1.1: The update accidentally included a test pattern in place of Puzzle 1--ooops! this has been corrected! Sorry!
addedAdded the ability to set mode-specific control handling overrides. Access this feature from the new "Mode-Specific Handling Screen" in the Controls options menu.
addedThe soft drop lock setting has been expanded to support "OFF", "ON PRESS OR HOLD", or "ON PRESS". "ON PRESS" replicates the old setting of "ON" while "ON PRESS OR HOLD" is a new behavior meant to be more accurate to classic arcade stackers.
addedAdded options to disable initial hold, initial movement, initial rotation from the controls handling screen. Developers note: I expect this will be most useful for turning off these features for INSTANT mode: although initial rotation, movement, and hold systems do make sense in theory for INSTANT mode, they are unusual for this style of play. For now the default is on for every mode, but depending on community feedback I may turn these off by default for INSTANT.

Medium sized update adding some new control options along with some miscellaneous fixes. The biggest new feature is the ability to edit control handling on a per mode basis. Let me know in the Steam forums if you encounter any issues. Thanks for your continued feedback and support!

Hotfix 1.1.2: Corrected an issue preventing saving with non ASCII-characters in the path. Hotfix 1.1.1: The update accidentally included a test pattern in place of Puzzle 1--ooops! this has been corrected! Sorry!

  • Added the ability to set mode-specific control handling overrides. Access this feature from the new "Mode-Specific Handling Screen" in the Controls options menu.

  • The soft drop lock setting has been expanded to support "OFF", "ON PRESS OR HOLD", or "ON PRESS". "ON PRESS" replicates the old setting of "ON" while "ON PRESS OR HOLD" is a new behavior meant to be more accurate to classic arcade stackers.

  • Added options to disable initial hold, initial movement, initial rotation from the controls handling screen.

    Developers note: I expect this will be most useful for turning off these features for INSTANT mode: although initial rotation, movement, and hold systems do make sense in theory for INSTANT mode, they are unusual for this style of play. For now the default is on for every mode, but depending on community feedback I may turn these off by default for INSTANT.

  • Changed spawn positions of CONSOLE mode pieces to use right sided bias for better accuracy to classic inspiration.

    Developers note: This change ensures classic players don't have to relearn tap counts if they choose to play with a style without DAS. Sorry about this unintentional inaccuracy! Thanks to all the players continuing to help me improve these classic themed modes.

  • Added text to unlock screen explaining where unlocks are selected

  • Adjusted volume and filtering for soft drop collision sound in INSTANT mode

  • Added more detailed error messages for the rare cases when saving or loading fails. This should help me narrow down system specific issues like file system permissions problems.

Source

Steam News / 30 October 2024

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