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Steam News17 September 20232y ago

Curses Update

We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here!

In this update3

Full notes

Full Tetra Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition6 changes1 removal
  • Maps
  • Balance
  • Gameplay
  • Store
fixedWe're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades ). You can even crank it all the way up right off the bat if you want.
changedAgain as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then!
addedCURSESNew curses tab in the start menu to add curses before a run.
changedBALANCE & QUALITY OF LIFEChanged default heroes (swapped Deiryu Ren with Hikal Barka).
changedBALANCE & QUALITY OF LIFEReword hero power relic trigger to reflect behavior better.
changedBALANCE & QUALITY OF LIFEPrevent perks from being changed mid-run.

Tetra Tactics changes

fixedWe're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades ). You can even crank it all the way up right off the bat if you want.
changedAgain as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then!
addedNew curses tab in the start menu to add curses before a run.
changedChanged default heroes (swapped Deiryu Ren with Hikal Barka).
changedReword hero power relic trigger to reflect behavior better.

We're happy to share the new Curse system for Card Craft. Added difficulty after beating a roguelike is the gold standard and we've had it on the road map for quite a while, but now it's finally here! Now, we're not huge fans of linear such "ascension" systems (i.e. a fixed order of modifiers that has no flexibility and must be beaten one at a time), so we opted for a more customizable system where you can pick and choose what curses you want to challenge yourself with (much like the "heat" system in Hades). You can even crank it all the way up right off the bat if you want.

With this update Card Craft is getting close to being feature complete for a 1.0 launch. We expect launch to be after the holidays though, so as to give ourselves a bit of a break, have enough time for proper marketing efforts, and make sure the game is properly polished.

Again as a reminder, we intend our 1.0 launch to coincide with a price increase, so remind your friends to pick it up before then!

Here's a detailed breakdown of everything in update v0.7.0:

CURSES

  • Curses unlock after beating the final boss.

  • New curses tab in the start menu to add curses before a run.

  • A handful of curse-related achievements.

BALANCE & QUALITY OF LIFE

  • Changed default heroes (swapped Deiryu Ren with Hikal Barka).

  • Reword hero power relic trigger to reflect behavior better.

  • Prevent perks from being changed mid-run.

  • Replaced the wiggling ring in the tutorial.

  • Minor visual change to Augment menu.

BUG FIXES

  • Fixed appearance of starting shops after visiting them.

  • Fixed bug with potion drawer not automatically opening in the potion shop in certain situations.

  • Fix to hero power description getting cut off sometimes.

  • Various fixes around tutorial and practice mode contributing to run stats.

  • Removed delay before going back to main menu.

Source

Steam News / 17 September 2023

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