HomeGamesUpdatesPricingMethodology
Steam News6 August 20266d ago

Update for August 6th

A slightly bigger update this time. Lots of small fixes. Changes Power-ups now show up in Free mode. Previously they only appeared in Race mode on Wednesdays. There are actually a bunch of day specific modes.

In this update2

Full notes

Full Tether update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions2 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedChangesPower-ups now show up in Free mode. Previously they only appeared in Race mode on Wednesdays. There are actually a bunch of day specific modes. I can't remember adding that, but shrug there you are. See if you can find them all.
addedChangesPursuit mode has a new speed bar for the pursuer, so you can tell how fast it is going (and how fast it's catching up).
changedChangesSmashing through a block at high speed now costs you less of your momentum than smashing through one slowly. Previously every break cost the same flat amount regardless of how fast you were going.
addedChangesGhost data is stored in a new, much more compact format, and ghosts now download much faster.
addedChangesBecause of that new format, the leaderboards have been reset. Everyone starts from scratch. Sorry everyone.
fixedFixesFixed a crash when quitting immediately after finishing a run.

Tether changes

changedPower-ups now show up in Free mode. Previously they only appeared in Race mode on Wednesdays. There are actually a bunch of day specific modes. I can't remember adding that, but shrug there you are. See if you can find them all.
addedPursuit mode has a new speed bar for the pursuer, so you can tell how fast it is going (and how fast it's catching up).
changedSmashing through a block at high speed now costs you less of your momentum than smashing through one slowly. Previously every break cost the same flat amount regardless of how fast you were going.
addedGhost data is stored in a new, much more compact format, and ghosts now download much faster.
addedBecause of that new format, the leaderboards have been reset. Everyone starts from scratch. Sorry everyone.

A slightly bigger update this time. Lots of small fixes.

Changes

  • Power-ups now show up in Free mode. Previously they only appeared in Race mode on Wednesdays. There are actually a bunch of day specific modes. I can't remember adding that, but shrug there you are. See if you can find them all.

  • Pursuit mode has a new speed bar for the pursuer, so you can tell how fast it is going (and how fast it's catching up).

  • Smashing through a block at high speed now costs you less of your momentum than smashing through one slowly. Previously every break cost the same flat amount regardless of how fast you were going.

  • The slack in your tether is drawn more accurately. The wave now reflects how much spare rope there actually is, as opposed to looking at the wrong variable(!)

  • Ghost data is stored in a new, much more compact format, and ghosts now download much faster.

  • Because of that new format, the leaderboards have been reset. Everyone starts from scratch. Sorry everyone.

Fixes

  • Fixed a crash when quitting immediately after finishing a run.

  • If a ghost fails to upload it's now saved and retried later instead of being lost.

  • Fixed the game not noticing midnight had passed. If you left it open overnight, race day and the daily seed now roll over properly instead of keeping yesterday's.

  • Fixed a rare drawing error that could stop a character rendering.

  • Various Steam reliability fixes around scores and ghost uploads.

  • Fixed VSync setting not working properly.

  • Fixed the font I was using to have the full character set. So the game now contains a full stops.

Source

Steam News / 6 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.