Full notes
Full Tesla Force update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
- Events
- Fixes
This time we have a patch with fewer new features, and more bug fixes. Well, there's the 4th Cycle, which really should set your Doom Clock spinning.
Here's the change list:
[CYCLES] 4th Cycle added!
[CYCLES] Game now remembers which Cycle you've played last time
[CUTSCENES] Improved cutscenes
[BOSS] Added spawns to the final boss fight, making it a bit more difficult
[WARDENCLYFFE] Game now remembers your previous startup weapon and character choices
[UI] Added information about your current cycle
[UI] Level and World seed are now visible in the menu
[BUG] Closing spawning portals no longer reduces overall enemy spawns
[BUG] Medikit can once again be picked up while in mech
[BUG] Frozen Bullets no longer freeze monsters death animations
[BUG] Inhibitor freeze no longer carried over to next run
[BUG] Inhibitor no longer spawns outside play area
[BUG] Improved Workshop perk now works properly
[BUG] Worldmap now generated correctly after you load a previous game
[BUG] Quest rewards now properly added to your crystal total
[BUG] Fixed Untouchable
[BUG] Fixed Kinetic Inverter Perk
[BUG] Should the player ever fall off the play area, they are now teleported back
[BUG] Fixed rare water drawing issues
[BUG] Fixed Cultist Boss movement and tentacle animations
[BUG] Fixed Champion monsters in Cycle 2+
[BUG] Fixed Workshop opening itself at ill times
[BUG] Fixed Perk listings, occasionally some perks were drawn with incorrect numbers
[BUG] Fixed ground drawing bugs
[BUG] Made Wardenclyffe upgrade menus easier to open
Source
Changelog.gg summarizes and formats this update. How we read updates.
