Full notes
Full 「TERROR」type:【A.L.C.H.E.M.Y.】 update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello alchemists! We're back with another demo update while we work hard at the full game!
What changed
- Gameplay
- Compatibility
- UI and audio
- Maps
- Performance
「TERROR」type:【A.L.C.H.E.M.Y.】 changes
The additions and changes are as follows:
A new save slot system, so you can have multiple saves; This will be important later on in the full game!
Full controller support! No glyphs for a lot of the UI yet, but the demo is playable from start to finish entirely with a controller!
Better tutorial with glyphs for the controls, so now you'll be able to tell what button does what.
Loot boxes now have guaranteed loot, so your mission progress isn't held back by item drop RNGs.
Bombs now roll less, staying closer to where you intended to throw it.
And we also have some fixes!
Fix error when getting hit by lightning tower;
Fix error when leaving map while detected by enemies;
Performance improvements - performance isn't as good as we want yet, but players should see lower CPU usage now;
Fixed weird lighting on buildings after destroying parts of them in Weband;
Lights in Weband are now correctly attached to the engines powering them, so once the engine is destroyed it will turn off all lights in the vicinity of the engine.
Source
Changelog.gg summarizes and formats this update. How we read updates.
