Hello travelers, In today’s devlog, celebrating the Ocean Fest Festiva l on Steam we want to present some new artwork from the game and discuss the creative process behind it.
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Full Terror: Endless Night update
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What changed
0 fixes2 additions2 changes0 removals
Gameplay
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Events
addedHello travelers,In today’s devlog, celebrating the Ocean Fest Festiva l on Steam we want to present some new artwork from the game and discuss the creative process behind it. We wanted the game’s art style to express the themes we aim to convey through the game - darkness, terror, hopelessness, but also the will to survive and the hope for the coming of a new day.
changedHello travelers,All of the artwork in the game has been created directly by us, from the very first idea of how to illustrate a specific event, through the initial lines, sketches, and concepts, all the way to the final result. At no stage did we use AI, and everything you see is the artistic work of real people working on the game.
addedHello travelers,First of all, we would like to present the game’s new key art.
changedHello travelers,“At the Mountains of Madness” is an in-game event inspired by the works of H.P. Lovecraft, and we wanted the illustration to reflect that inspiration.
Terror: Endless Night changes
addedIn today’s devlog, celebrating the Ocean Fest Festiva l on Steam we want to present some new artwork from the game and discuss the creative process behind it. We wanted the game’s art style to express the themes we aim to convey through the game - darkness, terror, hopelessness, but also the will to survive and the hope for the coming of a new day.
changedAll of the artwork in the game has been created directly by us, from the very first idea of how to illustrate a specific event, through the initial lines, sketches, and concepts, all the way to the final result. At no stage did we use AI, and everything you see is the artistic work of real people working on the game.
addedFirst of all, we would like to present the game’s new key art.
changed“At the Mountains of Madness” is an in-game event inspired by the works of H.P. Lovecraft, and we wanted the illustration to reflect that inspiration.
Hello travelers,
In today’s devlog, celebrating the Ocean Fest Festiva l on Steam we want to present some new artwork from the game and discuss the creative process behind it. We wanted the game’s art style to express the themes we aim to convey through the game - darkness, terror, hopelessness, but also the will to survive and the hope for the coming of a new day.
All of the artwork in the game has been created directly by us, from the very first idea of how to illustrate a specific event, through the initial lines, sketches, and concepts, all the way to the final result. At no stage did we use AI, and everything you see is the artistic work of real people working on the game.
First of all, we would like to present the game’s new key art.
The next illustration depicts our ship, completely consumed by madness.
Here we can see artwork portraying strange creatures that our sailors either saw or perhaps only imagined Steam post image
“At the Mountains of Madness” is an in-game event inspired by the works of H.P. Lovecraft, and we wanted the illustration to reflect that inspiration.
And finally, something more positive — a ship leaving darkness and evil behind. Steam post image
We hope you enjoy these illustrations. What’s more, we will soon have many more updates and news to share with you.