Full notes
Full Terroir update
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Repeated intro
Hello, winemakers! First thing's first - a belated happy new year to everyone! Both Jenny and I have been very busy taking care of our year-end stuff (including, at least on my part, the consumption of copious amounts of wine!), but continue to keep tabs on all your feedback in the discussion boards. As soon as we got back to work, we hit the ground running, and have released a new patch last night that was meant to address some of the issues you've encountered recently. There are still a few issues that we're doing our best to get to the bottom of, and in those cases, we've enabled more information to be printed onto the output_log so we can get a better understanding of an issue or bug. Here's a more detailed list of all the new changes in this week's update:
What changed
- Compatibility
- Fixes
- Gameplay
- UI and audio
Allowed panning when game is paused
Fixed a bug with AI that caused the AI to stop earning money when player has lots of 5 star wines.
Improved info logging for an issue concerning the C&C chest (sometimes not appearing)
Made a small change that will hopefully solve an issue wherein the harvest button doesn't appear for some players (plus some logging for if it doesn't solve it)
There's still some work to do, but we hope you'll bear with us as we sort these things out. Rest assured we're working on it. In the meantime, we hope that you can continue to run your vineyard without any issues - and should anything else crop up, please let us know in the discussion boards! Happy winemaking! MARK et JENNY
Source
Changelog.gg summarizes and formats this update. How we read updates.
