Full notes
Full Territory: Farming and Fighting update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Territory: Farming and Fighting changes
**Mod Support:** Added a dedicated local Mod debugging folder for easier testing during development
**Mod Support:** Added convenient configuration for animal frame-by-frame animations
**Mod Support:** Fixed an issue where modifying building parameters via Mod caused duplicate building icons in the construction list
**Mod Support:** Fixed an issue where some data tables only appended Mod data instead of modifying entries with the same ID
**Mod Support:** Fixed blurry edges on Mod images displayed in scenes
**Mod Support:** Localization Mods now support modifying character surnames and name tables
**Bug Fix:** Fixed an issue where gathering facilities (e.g., gathering camps, beehives, etc.) did not follow shelf association rules
**Optimization:** Dining tables and shelves now support independent range settings for all four directions
**Optimization:** Residents are now prevented from gathering monsters in facilities located within danger zones
**Optimization:** Danger zones are now absolute restricted areas for residents and take effect immediately, interrupting actions that would pass through them
**Optimization:** Cancel actions now remove only one task type at a time (e.g., cancel danger zones, cancel gathering, cancel construction tasks)
**Optimization:** Increased task generation speed at fishing docks
**Optimization:** When clicking the “pin to top” button on the first research queue entry, you can now choose to replace the currently researched technology
Source
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