Full notes
Full Territorial Hissing update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- UI and audio
Territorial Hissing changes
Check out some of the latest updates!
One notable thing is cleaning up some artwork I had for the prototype - the inventory/shop screens
BEFORE:
AFTER:
Other things of note: - Remove inventory from initial pause screen during cutscene - Add UI for button when shop was open to let user know how to close - Removed collision damage directly on stinkbug - Made jump higher - Rearranged enemies to help flow of intro levels
Please let me know feedback if you can!
- hrok
Source
Changelog.gg summarizes and formats this update. How we read updates.
