Full notes
Full Territorial Conquest update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
Territorial Conquest changes
This update is a very small teaser before the upcoming full version release.
Map topology and boundary systems have been completely overhauled. Region conquests now feature physics-based, dynamic, and realistic new animations.
Artificial Intelligence (AI) navigation grids have been upgraded with geographical analysis. AI now makes smarter maneuvers by utilizing valleys, passes, and strategic routes instead of marching units straight over steep mountains.
The tactical camera system has been optimized to provide smoother and wider battlefield visibility. Additionally, the 'Advanced Unit Management System' has been deployed for highly detailed coordination of your armies.
The diplomacy module has been deepened with a revamped interface. Thanks to the new 'International Reputation and Morality' mechanic, neutral countries can now organize and turn hostile against nations making excessively provocative, aggressive, or illegal moves.
Strategic early attack warning mechanisms have been added. Instant tactical notifications for border violations and approaching threats will allow you to establish your defensive lines much faster.
Further optimizations, visual improvements, and many additional features have been included.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
