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Steam News10 December 20256mo ago

First Major Update Is Live!

Hello everyone! First of all, I’d like to apologize for the delay. It took a bit longer than planned, but I truly believe it was worth the wait.

Full notes

Full Territorial Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! First of all, I’d like to apologize for the delay. It took a bit longer than planned, but I truly believe it was worth the wait. This first major update brings a large number of fixes along with many new features and improvements.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedHello everyone! First of all, I’d like to apologize for the delay. It took a bit longer than planned, but I truly believe it was worth the wait. This first major update brings a large number of fixes along with many new features and improvements.
changed🔧 Fixes Previously unplayable countries have been fixed (such as Canada). An issue where some countries would start a civil war with garrison units at game start has been resolved. Fixed resources such as Gold, Copper, Iron, and Oil spawning on the sea. Tooltip text readability issues have been fixed; texts are now clearer and displayed in brighter colors. Pressing the Exit button during gameplay no longer closes the game; it now returns to the main menu. Improved overall historical balance for more accurate gameplay. 🚀 New Features Game speed control has been added (from 0.5x up to 3.0x). Naval deployment is now available: land units can move into the sea. However, they will be slower and more vulnerable while at sea (air units excluded). First language pack added: Turkish, English, Russian, German, Chinese, Polish, Japanese, French, and Arabic. Localization is approximately 95% complete. (Can be changed from the Options menu.) The Medieval-themed UI has been improved based on community feedback. 3D map effects have been added to the 2D map. Post-processing visual effects have been implemented. Culture-specific commanders have been added. Regional colors have been diversified. The global battle initialization system has been redesigned. Many new interface and visual improvements have been made across the game. A larger world map has been introduced.

Territorial Conquest changes

addedHello everyone! First of all, I’d like to apologize for the delay. It took a bit longer than planned, but I truly believe it was worth the wait. This first major update brings a large number of fixes along with many new features and improvements.
changed🔧 Fixes Previously unplayable countries have been fixed (such as Canada). An issue where some countries would start a civil war with garrison units at game start has been resolved. Fixed resources such as Gold, Copper, Iron, and Oil spawning on the sea. Tooltip text readability issues have been fixed; texts are now clearer and displayed in brighter colors. Pressing the Exit button during gameplay no longer closes the game; it now returns to the main menu. Improved overall historical balance for more accurate gameplay. 🚀 New Features Game speed control has been added (from 0.5x up to 3.0x). Naval deployment is now available: land units can move into the sea. However, they will be slower and more vulnerable while at sea (air units excluded). First language pack added: Turkish, English, Russian, German, Chinese, Polish, Japanese, French, and Arabic. Localization is approximately 95% complete. (Can be changed from the Options menu.) The Medieval-themed UI has been improved based on community feedback. 3D map effects have been added to the 2D map. Post-processing visual effects have been implemented. Culture-specific commanders have been added. Regional colors have been diversified. The global battle initialization system has been redesigned. Many new interface and visual improvements have been made across the game. A larger world map has been introduced.

🔧 Fixes Previously unplayable countries have been fixed (such as Canada). An issue where some countries would start a civil war with garrison units at game start has been resolved. Fixed resources such as Gold, Copper, Iron, and Oil spawning on the sea. Tooltip text readability issues have been fixed; texts are now clearer and displayed in brighter colors. Pressing the Exit button during gameplay no longer closes the game; it now returns to the main menu. Improved overall historical balance for more accurate gameplay. 🚀 New Features Game speed control has been added (from 0.5x up to 3.0x).

Naval deployment is now available

land units can move into the sea. However, they will be slower and more vulnerable while at sea (air units excluded).

First language pack added

Turkish, English, Russian, German, Chinese, Polish, Japanese, French, and Arabic. Localization is approximately 95% complete. (Can be changed from the Options menu.) The Medieval-themed UI has been improved based on community feedback. 3D map effects have been added to the 2D map. Post-processing visual effects have been implemented. Culture-specific commanders have been added. Regional colors have been diversified. The global battle initialization system has been redesigned. Many new interface and visual improvements have been made across the game. A larger world map has been introduced.

Source

Steam News / 10 December 2025

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