TerraTech Worlds
Steam News 24 November 20255mo ago

Patch Notes for Update 0.6.9

Hi there prospectors, Welcome to another update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks…

Update log

Full TerraTech Worlds update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions5 changes0 removals
  • UI and audio
  • Workshop
  • Gameplay
changedWelcome to another update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.
addedResource harvesting progressionThe current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers. Basic Resource Laser The starter tool Lowest power and yield Can harvest Hematite (Iron), trees and Quartz Tier 2 Wide Gauge Resource Laser Available for purchase from the Forest Trader Slightly improved power and yield Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources Tier 2 AMP 'Sirocco' Laser Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser Has similar attributes to the Tier 2 Wide Gauge Resource Laser , but has a longer range for combat Tier 3 Magma Arc Resource Laser Available for purchase from the Swamp Trader Mid tier power and yield Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources Tier 4 Sunfire Prism Resource Laser Available for purchase from the Polar Trader High tier power and yield Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources Tier 5 GigaVolt Resonator Resource Laser Available for purchase from the Desert Trader Highest-tier power and yield Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources
addedImprovements to UI/UX (work-in-progress)The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game. Tech Cargo panel width has been reduced in size Reduced from 8 cells across to 6 cells. Cell height of storage containers updated accordingly. Inventories from previous game saves should auto-arrange to the new layout. Tech Cargo block info panel now replaced with prompt to see more information via " L Show in Xpedia " Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo. Storage panel width has been reduced in size Reduced from 4 cells across to 3 cells. Block inventory pagination has been replaced with scrolling. Reactor Load panel has been reduced in size.
changedImprovements to UI/UX (work-in-progress)Controls for cloning a block now appear in the button prompt ribbon.
addedImprovements to UI/UX (work-in-progress)In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.
changedImprovements to UI/UX (work-in-progress)When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.

Hi there prospectors,

Welcome to another update with two key features being the introduction of Resource Harvesting Progression and improvements to the UI/UX. Other quality of life improvements and game balancing tweaks are also included in this update.

Thanks as always for the invaluable feedback and bug reporting and we hope you enjoy playing this update.

Resource harvesting progression

  • The current resource laser that the player gets at the start of the game that can harvest all resources has now been replaced with a set of increasingly better resource lasers that can harvest a new tier of previously unmineable resources as well as those that the previous tier resource laser can harvest. A new tier resource laser also benefits from increased yield, speed and power savings when harvesting lower tier resource givers.

    • Basic Resource Laser

      • The starter tool

      • Lowest power and yield

      • Can harvest Hematite (Iron), trees and Quartz

    • Tier 2 Wide Gauge Resource Laser

      • Available for purchase from the Forest Trader

      • Slightly improved power and yield

      • Can harvest Cuprite (Copper), Tantalite (Tantalum) and all lower tier resources

    • Tier 2 AMP 'Sirocco' Laser

      • Updated to work as an alternative to the new Tier 2 Wide Gauge Resource Laser

      • Has similar attributes to the Tier 2 Wide Gauge Resource Laser, but has a longer range for combat

    • Tier 3 Magma Arc Resource Laser

      • Available for purchase from the Swamp Trader

      • Mid tier power and yield

      • Can harvest Halite (Chlorine), Bauxite (Aluminium) and all lower tier resources

    • Tier 4 Sunfire Prism Resource Laser

      • Available for purchase from the Polar Trader

      • High tier power and yield

      • Can harvest Wolframite (Titanium), Fluorite (Fluorine) and all lower tier resources

    • Tier 5 GigaVolt Resonator Resource Laser

      • Available for purchase from the Desert Trader

      • Highest-tier power and yield

      • Can harvest Gold, Kimberlite (Diamonds) and all lower tier resources

Improvements to UI/UX (work-in-progress)

  • The in-game UI/UX has been decluttered and streamlined to provide more screen space when playing the game.

    • Tech Cargo panel width has been reduced in size

      • Reduced from 8 cells across to 6 cells.

      • Cell height of storage containers updated accordingly.

      • Inventories from previous game saves should auto-arrange to the new layout.

    • Tech Cargo block info panel now replaced with prompt to see more information via "L Show in Xpedia"

      • Reactor Load and Mod Props of a block are shown in the space below the Tech Cargo.

    • Storage panel width has been reduced in size

      • Reduced from 4 cells across to 3 cells.

    • Block inventory pagination has been replaced with scrolling.

    • Reactor Load panel has been reduced in size.

  • Controls for cloning a block now appear in the button prompt ribbon.

  • In the storage panel and Blockpedia, buttons have been added to show all Tech blocks, all structure blocks and all resources.

  • When harvesting a resource giver with a resource laser, the yield is now shown in the form of resource icons and multipliers.

Blocks

  • When blocks are picked up from the ground (not from a structure or Tech), right mouse button now sends them to storage or cargo, if storage isn't available.

  • The 5 ramps from the Large Platform block variant group have now been moved into a separate Large Ramp group.

    • Some ramps are now given to the player towards the end of the onboarding.

  • The ramp from the Small Platform block variant group has now been moved into a separate Small Ramp group (of 1).

Quality of life improvements

  • Players are now told when no cargo space is available to receive the Bootstrap

Source

Steam News / 24 November 2025

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