Full notes
Full Terrastone update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Performance
- UI and audio
- Balance
Terrastone changes
🔧 Key Changes
Boss/Unique Monster Improvements
Reduced the respawn time of boss and unique monsters.
Added dedicated BGM to boss maps.
Monster Count Adjustments
Slightly increased the number of monsters in the Abandoned Cave and Corrupted Swamp.
Adjusted the density so that quest completion is achievable within about two farming loops.
Movement Block Bug Fix
Fixed an issue where players could not move through certain tiles in Floor 9 of the Abandoned Cave.
UI Fixes and Optimization
Fixed several UI-related issues and improved overall usability.
Auto Hotkey Behavior on Death
Auto Hotkey is now automatically disabled when the player dies.
💬 Developer Note
If you run into any issues or have questions while playing, feel free to reach out through the discussion board or Discord. I’ll do my best to respond as quickly as possible.
Since the game has just launched, there’s still not a lot of information available, so I understand that some players may feel a bit lost...
(For example: feel free to press the skill level-up button as soon as it becomes available 🙂)
I’m also continuously reviewing feedback regarding balance, such as monster difficulty and leveling speed. I’ll work to find the right balance without compromising the core fun of the game.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
