Full notes
Full Terrastone update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, I’m Polarpaw, the developer of Terra Stone.
What changed
- Balance
- Gameplay
Terrastone changes
Today is finally the launch day. I’m writing this with a mix of excitement and a bit of nervousness.
I’ve loved RPGs like Diablo since I was young. Hunting monsters, farming gear, and gradually growing stronger through my own choices—that whole process was always incredibly fun to me. I often found myself thinking, “I want to try making a game like this someday.” And today, I’m really glad I can finally share the result with you.
This is my first game, and since I developed it alone, there may be some rough edges. (Probably quite a few, to be honest.) You might encounter issues with quests, balance, or other parts of the game. If you do, please feel free to let me know through the community, Discord, or email—I’ll do my best to fix things as quickly as possible.
As for the future direction of the game, Terra Stone has already changed quite a lot from what I originally planned. Many things evolved during development, so it’s hard to define exactly where everything is headed.
But there are two things that will not change: “Steady growth through time and effort,” and “the dopamine of random item farming.” These simple but core elements are what I want to keep at the heart of the game.
Thank you so much for playing. I’d be really happy if you enjoy it as something we can continue building together.
(Below is the original logo image.)
Source
Changelog.gg summarizes and formats this update. How we read updates.
