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Steam News30 July 202622d ago

RISE Patch #1 (2.1.0.1)

Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː) Added scroll buttons to the player hand if the player has more cards than there is space for Added sound effects to all ingame scro

Full notes

Full TerraScape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes5 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Fixes
  • Server
addedAdded the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː)
addedAdded scroll buttons to the player hand if the player has more cards than there is space for
addedAdded sound effects to all ingame scroll buttons
addedAdded build up animations for Merged Building Great Plaza
changedChanged Gods Plaza Merged Buildings services and rewards to fill the service-gap between the Dromos and the Kenbet - the Shrine was replaced with the Plaza in it's layout
fixedFixed inconsistencies of the map preview between host and client(s) in lobby of Ancient Egypt multiplayer games

TerraScape changes

addedAdded the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː)
addedAdded scroll buttons to the player hand if the player has more cards than there is space for
addedAdded sound effects to all ingame scroll buttons
addedAdded build up animations for Merged Building Great Plaza
changedChanged Gods Plaza Merged Buildings services and rewards to fill the service-gap between the Dromos and the Kenbet - the Shrine was replaced with the Plaza in it's layout
  • Added the next bunch of upcoming Weekly Challenges (yeah they're handcrafted ːtssmileː)

  • Added scroll buttons to the player hand if the player has more cards than there is space for

  • Added sound effects to all ingame scroll buttons

  • Added build up animations for Merged Building Great Plaza

  • Changed Gods Plaza Merged Buildings services and rewards to fill the service-gap between the Dromos and the Kenbet - the Shrine was replaced with the Plaza in it's layout

  • Fixed inconsistencies of the map preview between host and client(s) in lobby of Ancient Egypt multiplayer games

  • Fixed the game over screen showing up at the start of multiplayer coop games although it's not game over

  • Fixed overflow of long words in multiplayer lobby map selection list

  • Fixed the achievement "Complete Book 1" (Ancient Egypt DLC) not being unlocked, if already achieved (unlocks retrospectively now)

  • Fixed an issue, that locked scenarios were startable, despite previous scenarios not being completed yet

  • Fixed goal and locked icons offset in scenario descriptions in main menu

  • Fixed Kenbet localization in German (Ancient Egypt)

  • Fixed missing Clay resource asset on undo of the Clay Pit merge

  • Fixed an issue, that evolving buildings fall back to its default level on rotating or cycling trough variants (Ancient Egypt DLC)

  • Fixed an soft lock issue in Medieval scenario 5 because of a missing side quest

  • Fixed some quests not showing the corresponding decks of buildings

  • Fixed some missing unlock condition texts in scenario descriptions (Ancient Egypt DLC)

  • Fixed an issue with a staying deck tooltip when using the deck selection keyboard shortcuts very fast

  • Fixed that Bazaar and Farmhand Camp were placeable on Nileside biome

We're also currently working on the new Kingdom mode and improving adjusting the logic and difficulty levels. There will be another update soon based on your feedback that will include several improvements. Thank you very much for your messages, comments, and great feedback!

Source

Steam News / 30 July 2026

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